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#ActualAshaman73

Posted 10 September 2012 - 05:46 AM

Is it common to have unique inverse binds or each mesh?

It depends on your game, but even if not always necessary, it is possible.

Is it common to have unique inverse binds or each mesh?

It didn't hurt and is more flexible.

#1Ashaman73

Posted 10 September 2012 - 05:45 AM

Is it common to have unique inverse binds or each mesh?

It depends on your game, but even if not always necessary, it is possible.

If so, what is a recommended way to store them?

It didn't hurt and is more flexible.

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