Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.
To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.
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#3PixelSmasher
Posted 10 September 2012 - 08:48 AM
Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.
To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.
To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.
#2PixelSmasher
Posted 10 September 2012 - 08:48 AM
Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.
To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.
To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.
#1PixelSmasher
Posted 10 September 2012 - 08:47 AM
Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.
To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values offset0, offset1 and offset2. The compiler did mess with them.
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.
To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values offset0, offset1 and offset2. The compiler did mess with them.