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#ActualPixelSmasher

Posted 10 September 2012 - 08:48 AM

Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.

To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.

#3PixelSmasher

Posted 10 September 2012 - 08:48 AM

Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.

To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.

#2PixelSmasher

Posted 10 September 2012 - 08:48 AM

Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.

To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values "offset0", "offset1" and "offset2". The compiler did mess with them.

#1PixelSmasher

Posted 10 September 2012 - 08:47 AM

Hi FriendlyFire. I'm sorry for the late answer, I'm in total crunch time and deadlines do not forgive !
I eventually got SMAA to work on console aaaannnnnd it took 10 ms to render ! This is the time I gave up.

To have it working on PC, I simply turned the pixel shader interpolated array "offsets[3]" into 3 interpolated values offset0, offset1 and offset2. The compiler did mess with them.

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