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#ActualAshaman73

Posted 11 September 2012 - 01:23 AM

Are all the texture tiles placed on a single texture (texture atlas) or are they unique textures ?
In the first case you need to define a border for each sub-texture (8-16 pixels, depends on texture resolution) or you will get mipmapping artifacts at the borders. In the second case you should not use WRAP as texturing mode, but CLAMP.

#1Ashaman73

Posted 11 September 2012 - 01:22 AM

Are all the texture tiles placed on a single texture (texture atlas) or are they unique textures ?
In the first case you need to define a border for each sub-texture (8-16 pixels, depends on texture resolution) or you will get mipmapping artifacts at the borders. In the second case you don't need to use WRAP as texturing mode, but CLAMP.

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