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#Actualbwight

Posted 11 September 2012 - 02:05 PM

Chess only lacks dominant strategies when both opponents are equally skilled at playing. If a professional is playing a novice the professional has a few dominant strategies up his sleeve that give him the upper hand. In MMOs you can look at it the same way. The NPCs are not as skilled as the players and have no knowledge of how to counter the dominant strategies and level the playing field again. For this reason its generally more difficult to find dominant strategies in PvP situations. Of course there will always be dominant players and gear but its not the strategy as much as it is the player. If the AI for the game could be improved to learn some basic counters to common strategy then the game would seem less predictable.

Lets take a few examples
If you're in a PvP arena and you're facing a healer + tank + dps what are some strategies?

1. Try to reduce the damage output of the dps player and stay alive until the healer runs out of mana
2. Try to burst kill the healer and then take out the other players
3. Try to spread damage out across everyone and see if the healer can keep everyone alive
4. Try to burst the dps player and use interrupts on the healer at strategic times to make healing difficult

There are many more strategies that can be inserted here but my point is that the dominant strategy will often vary depending on your group makeup and how the opposing players are effectively countering your strategy. Players will generally try one strategy and make a decision if it will work or not. The NPC players have one strategy for all fights they attack the person who is doing the most damage or healing until a tank taunts them. I know that in a PvP environment unless the tank was being disruptive to my offensive or healing abilities I could care less about him, so why should a NPC treat a tank any different. You have to remember that the computer could be easily be programmed to be way to dominant.


Players employ many different strategies for protecting healers in battlegrounds. Healers are almost always played behind the front line of attack; if they get too close they become an easy target. If they're being attacked by a ranged player they generally try to position themselves in a location that puts the other player vulnerable to their team and hope to stay alive long enough for their team to kill the opposing player. Other strategies include hiding healers in a group of people or on a cliff where maybe you weren’t looking. Line of sight is also a common tactic in combination with quick heals. I could go on but my question is, "Why can't the same tactics apply to the raids?".

Its not about luck, its about adapting and countering attacks or defenses.

#2bwight

Posted 11 September 2012 - 02:04 PM

Chess only lacks dominant strategies when both opponents are equally skilled at playing. If a professional is playing a novice the professional has a few dominant strategies up his sleeve that give him the upper hand. In MMOs you can look at it the same way. The NPCs are not as skilled as the players and have no knowledge of how to counter the dominant strategies and level the playing field again. For this reason its generally more difficult to find dominant strategies in PvP situations. Of course there will always be dominant players and gear but its not the strategy as much as it is the player. If the AI for the game could be improved to learn some basic counters to common strategy then the game would seem less predictable.


Lets take a few examples

If you're in a PvP arena and you're facing a healer + tank + dps what are some strategies?


1. Try to reduce the damage output of the dps player and stay alive until the healer runs out of mana
2. Try to burst kill the healer and then take out the other players
3. Try to spread damage out across everyone and see if the healer can keep everyone alive
4. Try to burst the dps player and use interrupts on the healer at strategic times to make healing difficult

There are many more strategies that can be inserted here but my point is that the dominant strategy will often vary depending on your group makeup and how the opposing players are effectivly countering your strategy. Players will generally try one strategy and make a decision if it will work or not. The NPC players have one strategy for all fights they attack the person who is doing the most damage or healing until a tank taunts them. I know that in a PvP environment unless the tank was being disruptive to my offensive or healing abilities I could care less about him, so why should a NPC treat a tank any different. You have to remember that the computer could be easily be programmed to be way to dominant.

Players employ many differen't strategies for protecting healers in battlegrounds. Healers are almost always played behind the front line of attack, if they get too close they become an easy target. If they're being attacked by a ranged player they generally try to position themselves in a location that puts the other player vulnerable to their team and hope to stay alive long enough for their team to kill the opposing player. Other strategies include hiding healers in a group of people or on a cliff where maybe you wern't looking. Line of sight is also a common tactic in combination with quick heals. I could go on but my question is, "Why can't the same tactics apply to the raids?".

Its not about luck, its about adapting and countering attacks or defenses.

#1bwight

Posted 11 September 2012 - 02:02 PM

Chess only lacks dominant strategies when both opponents are equally skilled at playing. If a professional is playing a novice the professional has a few dominant strategies up his sleeve that give him the upper hand. In MMOs you can look at it the same way. The NPCs are not as skilled as the players and have no knowledge of how to counter the dominant strategies and level the playing field again. For this reason its generally more difficult to find dominant strategies in PvP situations. Of course there will always be dominant players and gear but its not the strategy as much as it is the player. If the AI for the game could be improved to learn some basic counters to common strategy then the game would seem less predictable.


Lets take a few examples

If you're in a PvP arena and you're facing a healer + tank + dps what are some strategies?


1. Try to reduce the damage output of the dps player and stay alive until the healer runs out of mana
2. Try to burst kill the healer and then take out the other players
3. Try to spread damage out across everyone and see if the healer can keep everyone alive
4. Try to burst the dps player and use interrupts on the healer at strategic times to make healing difficult

There are many more strategies that can be inserted here but my point is that the dominant strategy will often vary depending on your group makeup and how the opposing players are effectivly countering your strategy. Players will generally try one strategy and make a decision if it will work or not. The NPC players have one strategy for all fights they attack the person who is doing the most damage or healing until a tank taunts them. I know that in a PvP environment unless the tank was being disruptive to my offensive or healing abilities I could care less about him, so why should a NPC treat a tank any different. You have to remember that the computer could be easily be programmed to be way to dominant.

Players employ many differen't strategies for protecting healers in battlegrounds. Healers are almost always played behind the front line of attack, if they get too close they become an easy target. If they're being attacked by a ranged player they generally try to position themselves in a location that puts the other player vulnerable to their team and hope to stay alive long enough for their team to kill the opposing player. Other strategies include hiding healers in a group of people or on a cliff where maybe you wern't looking. Line of sight is also a common tactic in combination with quick heals. I could go on but my question is, "Why can't the same tactics apply to the raids?".

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