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#ActualKaptein

Posted 11 September 2012 - 06:15 PM

well, nearest doesn't interpolate any values
so, thats why its different.. the old image obviously had bilinear (cheap) interpolation Posted Image
write quintic interpolation in your frag shader! or not, depending onwhat you need
lots of funky curves to make the pixels smooth.. but since its a pixel game, maybe not

please not that bilinear only looks like crap when you zoom in lots, like walking up to a mesh in a (any) first-person game

#1Kaptein

Posted 11 September 2012 - 06:13 PM

well, nearest doesn't interpolate any values
so, thats why its different.. the old image obviously had bilinear (cheap) interpolation :D
write quintic interpolation in your frag shader! or not, depending onwhat you need
lots of funky curves to make the pixels smooth.. but since its a pixel game, maybe not

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