First I'm going to have a look at the brayzar tutes, then I will start a new project just for yours! Superb!
Actually This engine has started with the base of two other engines http://rastertek.com and http://braynzarsoft.net.
I am a very big fan of those sites.
Both engines have some problems with compatibilities to start the DX11 Engine, they also have a problem when they are doing the bind of vertices and shaders with a pre-compilation in run-time which is not 100% compatible with the HW.
rastertek have also an annoying bug when start the Direct Input when you are not the focus window, and several bugs related with render to a private texture in memory.
braynzarsoft have a very good obj load class I presented the second version and later on I will present the 3th version.
I fixed all that issues and also implemented a new 3D obj converter to 3D objects my own format called "M3D" but not related with old m3d.
This format is 20xfaster to read from file than obj format, I will show how that work later on but the code is already there.
I also optimized the buffers and the shaders inside GPU.
If you have any problem with my engine just let me know, link here to main page: http://pmborg.wix.com/dx11woma
The last chapter is the 31 but not published yet, direct link here: woma.no-ip.org/woma/WoMA_PartII_Chap31.zip