Depends on the game.
Some games are very compute intensive. Others require nearly no computation.
Some games are very communication intensive. Others require very little communication.
Some games have massive memory requirements for the servers. Others are minimal.
For the major online games, each "server" is actually a cluster of machines potentially involving two or ten or even hundreds of machines on the backend to support that one front-end interface. There are authentication servers, lobby servers, world servers, money-handling servers, and more.
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#2frob
Posted 13 September 2012 - 07:55 PM
Depends on the game.
Some games are very compute intensive. Others require nearly no computation.
Some games are very communication intensive. Others require very little communication.
Some games have massive memory requirements for the servers. Others are minimal.
For the major online games, each "server" is actually a cluster of machines potentially involving two or ten or even hundreds of machines on the backend to support that one front-end interface.
Some games are very compute intensive. Others require nearly no computation.
Some games are very communication intensive. Others require very little communication.
Some games have massive memory requirements for the servers. Others are minimal.
For the major online games, each "server" is actually a cluster of machines potentially involving two or ten or even hundreds of machines on the backend to support that one front-end interface.
#1frob
Posted 13 September 2012 - 07:54 PM
Depends on the game.
Some games are very compute intensive. Others require nearly no computation.
Some games are very communication intensive. Others require very little communication.
Some games have massive memory requirements for the servers. Others are minimal.
For the major online games, each "server" is actually a cluster of machines potentially involving two or ten or even hundreds of machines on the backend to support that one front-end server.
Some games are very compute intensive. Others require nearly no computation.
Some games are very communication intensive. Others require very little communication.
Some games have massive memory requirements for the servers. Others are minimal.
For the major online games, each "server" is actually a cluster of machines potentially involving two or ten or even hundreds of machines on the backend to support that one front-end server.