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#Actualic0de

Posted 13 September 2012 - 09:12 PM

I usually have one big project that I passively work on, alongside that I have smaller projects to keep me entertained. However I suggest you just choose the tools that you find are the best, once that's decided then It irritates you when trying to use anything else (mostly because you find these tools to be inferior). For me my tools are C++ + SDL + OpenGL + Bullet physics, in my opinion everything else is inferior but I'm not going to judge anyone just cause they use something else.

Here's why these work:

OpenGL runs on any platform
SDL abstracts input and audio from the platform
Bullet physics is free and runs anywhere (although it is poorly documented)
C++ is very fast and just makes sense

#1ic0de

Posted 13 September 2012 - 09:08 PM

I usually have one big project that I passively work on, alongside that I have smaller projects to keep me entertained. However I suggest you just choose the tools that you find are the best, once that's decided then It irritates you when trying to use anything else (mostly because you find these tools to be inferior). For me my tools are C++ + SDL + OpenGL + Bullet physics, in my opinion everything else is inferior but I'm not going to judge anyone just cause they use something else.

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