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#ActualKaptein

Posted 14 September 2012 - 10:33 AM

it depends on how you build your sphere.. with voxels the best test would be a n^3 for loop over the diameter, ie. dx is iterated (x-radius+1 to x+radius-1) etc.
that way you can be sure the sphere is complete
the terrain is unmistakably as the poster above me said, the noise doesn't use world-space coordinates.. or it's just an array you draw 4 times Posted Image which is even more wrong

#1Kaptein

Posted 14 September 2012 - 10:32 AM

it depends on how you build your sphere.. with voxels the best test would be a n^3 for loop over the diameter (dx-radius+1 to dx+radius-1) etc.
that way you can be sure the sphere is complete
the terrain is unmistakably as the poster above me said, the noise doesn't use world-space coordinates.. or it's just an array you draw 4 times :P which is even more wrong

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