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#Actual6677

Posted 15 September 2012 - 11:55 AM

Has anyone considered that the OP may know C++ already?

Irrlicht, Ogre3d and cryengine are the 3 that come to mind.

Cryengine apparently has a clue in the name to its difficulty to even experienced C++ devs, its also only free for non commercial use (so practice purposes and making free games). If you want to sell a game with cryengine then you have to contact crytek, they offer a royalty based license (ie you give them 30% of income or something), their full license is extortionate, we are talking tens of thousands of dollars. Crysis is the only game I can think of using the cry engine (and that is what the engine was made for).

Irrlicht and ogre are both opensource and I doubt your going to run into the performance issues of ogre (I've seen to stunning examples made in ogre that ran perfectly fine on my laptops integrated GPU let alone my main rig). I don't think irrlicht is particularly quick either.

Source I could have sworn mostly used lua scripting rather than C++ but after some googling it seems you can use it. Source mods it used to be you were allowed to sell the mod files as long as you didn't bundle the engine in with it which generally means the end user has to install a source engine game on their system before being able to play your game, TF2 is free and works fine for these purposes but your end user might not want TF2. I don't know if they've changed that rule so you can only make mods if they are free or something. Just typing source into steam shows a largish list of source engined games. The license for if you want to actually include the source engine with your game is hideously expensive (thousands and thousands of dollars again).



If you do know C++ already then picking up C# for unity should be a breeze. If you don't know C++ already then C# will be easier to learn than C++ anyway. My experience with unity so far though hasn't been good but I think that might be a corrupt install rather than unity itself (my editor camera cannot move, only rotate on the spot no matter what buttons I press and yes I have checked the settings, The sample project included the guy can't shoot and the enemies don't activate. When I make a game the game camera doesn't render anything no matter whether an object is in its FOV or not. No idea what is going on and right now a reinstall isn't possible)

#16677

Posted 15 September 2012 - 11:52 AM

Has anyone considered that the OP may know C++ already?

Irrlicht, Ogre3d and cryengine are the 3 that come to mind.

Cryengine apparently has a clue in the name to its difficulty to even experienced C++ devs, its also only free for non commercial use (so practice purposes and making free games). If you want to sell a game with cryengine then you have to contact crytek, they offer a royalty based license (ie you give them 30% of income or something), their full license is extortionate, we are talking tens of thousands of dollars. Crysis is the only game I can think of using the cry engine (and that is what the engine was made for).

Irrlicht and ogre are both opensource and I doubt your going to run into the performance issues of ogre (I've seen to stunning examples made in ogre that ran perfectly fine on my laptops integrated GPU let alone my main rig). I don't think irrlicht is particularly quick either.

Source I could have sworn mostly used lua scripting rather than C++ but after some googling it seems you can use it. Source mods it used to be you were allowed to sell the mod files as long as you didn't bundle the engine in with it which generally means the end user has to install a source engine game on their system before being able to play your game, TF2 is free and works fine for these purposes but your end user might not want TF2. I don't know if they've changed that rule so you can only make mods if they are free or something. Just typing source into steam shows a largish list of source engined games. The license for if you want to actually include the source engine with your game is hideously expensive (thousands and thousands of dollars again).

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