Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualDrakken255

Posted 15 September 2012 - 12:14 PM

If I am correct, removing the TEXCOORD from the effect and he texture from the mesh would result in a flat grey model, right? Well I am highly certain the problem is with Blender, anyway. How else would the standard dude.fbx work where my own won't? Also, it seems that despite my program recognizing SkinnedEffect, it's not in my project! I don't get it. I thought SkinnedEffect was a custom MS effect and came with the sample...

#2Drakken255

Posted 15 September 2012 - 12:14 PM

If I am correct, removing the TEXCOORD from the effect and he texture from the mesh would result in a flat grey model, right? Well I am highly certain the problem is with Blender, anyway. How else would the standard dude.fbx work where my own won't? Also, it seems that despite my program recognizing SkinnedEffect, i't's not in my project! I don't get it. I thought SkinnedEffect was a custom MS effect and came with the sample...

#1Drakken255

Posted 15 September 2012 - 12:10 PM

If I am correct, removing the TEXCOORD from the effect and he texture from the mesh would result in a flat grey model, right? Well I am highly certain the problem is with Blender, anyway. How else would the standard dude.fbx work where my own won't?

PARTNERS