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#ActualPrinz Eugn

Posted 15 September 2012 - 07:40 PM

One thing that immediately stands out is that you need to use more single pixel widths for the hair. It might seem right while you're drawing, but it's unnatural to surround every pixel of actual color with a black outline.

Pixel art is tricky for figures because the lack of available detail means that for figures to be recognizable, you'll have to exaggerate traits to make them recognizable. Basically, this means that the smaller scale you're working with, the more cartoonish your people need to be to not look like fuzzy blobs. You did a pretty good job with this in your version. As an experiment/personal practice, I tried to figure out a way to get closest to the original. Tracing is a very easy way to create something quickly if you are new at something, and lets you become intimately familiar with how proportions and the like.

[attachment=11298:PixelArtCurves.png]

I think this also goes beyond pixel art if you want to start creating your own character designs. I think you should probably practice drawing by hand some to get a better feel for structures and shapes. Human faces in particular are tricky to get right since our ability to subconsciously recognize something as wrong in them greatly exceeds our conscious ability to make look right (at least without tons of practice).

#1Prinz Eugn

Posted 15 September 2012 - 07:19 PM

On thing that immediately stands out is that you need to use more single pixel widths for the hair. It might seem right while you're drawing, but it's unnatural to surround every pixel of actual color with a black outline.

Pixel art is tricky for figures because the lack of available detail means that for figures to be recognizable, you'll have to exaggerate traits to make them recognizable. Basically, this means that the smaller scale you're working with, the more cartoonish your people need to be to not look like fuzzy blobs. You did a pretty good job with this in your version. As an experiment/personal practice, I tried to figure out a way to get closest to the original. Tracing is a very easy way to create something quickly if you are new at something, and lets you become intimately familiar with how proportions and the like.

[attachment=11298:PixelArtCurves.png]

I think this also goes beyond pixel art if you want to start creating your own character designs. I think you should probably practice drawing by hand some to get a better feel for structures and shapes. Human faces in particular are tricky to get right since our ability to subconsciously recognize something as wrong in them greatly exceeds our conscious ability to make look right (at least without tons of practice).

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