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#ActualsnowmanZOMG
Posted 17 September 2012 - 04:12 PM
Seems like an issue with the heuristic to me. I would suggest trying diagonal distance. Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html
#3snowmanZOMG
Posted 17 September 2012 - 04:11 PM
Seems like an issue with the heuristic to me. I would suggest trying diagonal distance. Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html
#2snowmanZOMG
Posted 17 September 2012 - 04:11 PM
Seems like an issue with the heuristic to me. I would suggest trying diagonal distance. Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html.
#1snowmanZOMG
Posted 17 September 2012 - 04:11 PM
Seems like an issue with the heuristic to me. I would suggest trying diagonal distance. Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html.