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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualsnowmanZOMG

Posted 17 September 2012 - 04:12 PM

Seems like an issue with the heuristic to me.  I would suggest trying diagonal distance.  Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html

#3snowmanZOMG

Posted 17 September 2012 - 04:11 PM

Seems like an issue with the heuristic to me.  I would suggest trying diagonal distance.  Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html

#2snowmanZOMG

Posted 17 September 2012 - 04:11 PM

Seems like an issue with the heuristic to me.  I would suggest trying diagonal distance.  Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html.

#1snowmanZOMG

Posted 17 September 2012 - 04:11 PM

Seems like an issue with the heuristic to me.  I would suggest trying diagonal distance.  Here's some more detailed examinations of heuristics and their various properties: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html.

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