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#Actualsuperman3275

Posted 17 September 2012 - 08:00 PM

#NoResearch
Well, considering the members of you're (I'm guessing 12-15 year old) team can do any graphics programming, I would be hard pressed to trust them on Java's graphical ability. Also, if you're going to be learning Java, programming and doing the art for a 2d game within 9 months with very little programming experience, you're not going to need "particles, shades, lighteffects". Also, learning C++, and programming a platformer in opengl, takes more than nine months, it just does. Look at my threads. I've been learning C++ for more than a year and I just started very simple graphics programming. Also, C# is a viable option with XNA, and if you're going to progress to C++ it will help familiarize yourself with the file system more. Either way, It will be hard. I recommend just using GameMaker for this. The rumors that you can't make good quality games with it are false, and if any member of your team disagrees ask them if they've ever programmed any graphics or used gamemaker before. It also has a simplified scripting language, so if you ever decide to start learning C#/Java for game programming later in your life it will be easier.

#1superman3275

Posted 17 September 2012 - 08:00 PM

#NoResearch
Well, considering the members of you're (I'm guessing 12-15 year old) team can't do any graphics programming, I would be hard pressed to trust them on Java's graphical ability. Also, if you're going to be learning Java, programming and doing the art for a 2d game within 9 months with very little programming experience, you're not going to need "particles, shades, lighteffects". Also, learning C++, and programming a platformer in opengl, takes more than nine months, it just does. Look at my threads. I've been learning C++ for more than a year and I just started very simple graphics programming. Also, C# is a viable option with XNA, and if you're going to progress to C++ it will help familiarize yourself with the file system more. Either way, It will be hard. I recommend just using GameMaker for this. The rumors that you can't make good quality games with it are false, and if any member of your team disagrees ask them if they've ever programmed any graphics or used gamemaker before. It also has a simplified scripting language, so if you ever decide to start learning C#/Java for game programming later in your life it will be easier.

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