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#ActualVisje

Posted 18 September 2012 - 08:37 AM

Okay thanks :) this is working

#2Visje

Posted 18 September 2012 - 08:16 AM

I actually have this :

Which describes the pixel colors of the texture
std::unique_ptr<byte[]> bitmapPixels(new byte[size]);

and I do this to bind these pixels to the texture
m_d3dDeviceContext->UpdateSubresource(this->texture.Get(), 0, &destBox, bitmapPixels.get(), (int)textureWidth*4, 0);

Which works, but I'm trying to convert the values of bitmapPixels to Uint32 to let me insert values like 0x0000FF00 while keeping some of the default colors :/

#1Visje

Posted 18 September 2012 - 08:15 AM

I actually have this :

Which, as you know, describes the pixel colors of the texture
std::unique_ptr<byte[]> bitmapPixels(new byte[size]);

and I do this to bind these pixels to the texture
m_d3dDeviceContext->UpdateSubresource(this->texture.Get(), 0, &destBox, bitmapPixels.get(), (int)textureWidth*4, 0);

Which works, but I'm trying to convert the values of bitmapPixels to Uint32 to let me insert values like 0x0000FF00 while keeping some of the default colors :/

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