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#2Visje
Posted 18 September 2012 - 08:16 AM
I actually have this :
Which describes the pixel colors of the texture
and I do this to bind these pixels to the texture
Which works, but I'm trying to convert the values of bitmapPixels to Uint32 to let me insert values like 0x0000FF00 while keeping some of the default colors :/
Which describes the pixel colors of the texture
std::unique_ptr<byte[]> bitmapPixels(new byte[size]);
and I do this to bind these pixels to the texture
m_d3dDeviceContext->UpdateSubresource(this->texture.Get(), 0, &destBox, bitmapPixels.get(), (int)textureWidth*4, 0);
Which works, but I'm trying to convert the values of bitmapPixels to Uint32 to let me insert values like 0x0000FF00 while keeping some of the default colors :/
#1Visje
Posted 18 September 2012 - 08:15 AM
I actually have this :
Which, as you know, describes the pixel colors of the texture
and I do this to bind these pixels to the texture
Which works, but I'm trying to convert the values of bitmapPixels to Uint32 to let me insert values like 0x0000FF00 while keeping some of the default colors :/
Which, as you know, describes the pixel colors of the texture
std::unique_ptr<byte[]> bitmapPixels(new byte[size]);
and I do this to bind these pixels to the texture
m_d3dDeviceContext->UpdateSubresource(this->texture.Get(), 0, &destBox, bitmapPixels.get(), (int)textureWidth*4, 0);
Which works, but I'm trying to convert the values of bitmapPixels to Uint32 to let me insert values like 0x0000FF00 while keeping some of the default colors :/