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### #ActualBambooCatfish

Posted 18 September 2012 - 11:54 AM

Verik-

Yes conceptually it makes sense... something like this in my level class?
(it contains all the data for player, background, enemies, bullets, etc.)

class Level{
Player player;
GameInput input;

update{

if( input.getInput() = foo){
player.doBar();
}
}


Am I thinking about it the right way? It seems like it could get complicated if I have multiple buttons pressed....

be-the-ero.net -

Yes from your example I totally see the benefit of interfaces. A question though... I have render/ update methods in my baseObject that everything else is derived from. Is it better to put that into an interface or should I just keep it as it is? I am guessing if I dont need to override the functionality just keep it in the base class but if I want each object to hande the function differently make an interface? It is definitely a learn as you go process.

Also, yeah I am slowly trying to refactor my code as I learn more about this stuff, it can get frustrating at times because I end up breaking my game every time i end up coding and end up recoding stuff but I am enjoying it and learning alot about it.

Thanks Again!

### #1BambooCatfish

Posted 18 September 2012 - 11:52 AM

Verik-

Yes conceptually it makes sense... something like this in my level class?
(it contains all the data for player, background, enemies, bullets, etc.)

class Level{
Player player;
GameInput input;

update{

if( input.getInput() = foo){
player.doBar();
}
}


Am I thinking about it the right way?

be-the-ero.net -

Yes from your example I totally see the benefit of interfaces. A question though... I have render/ update methods in my baseObject that everything else is derived from. Is it better to put that into an interface or should I just keep it as it is? I am guessing if I dont need to override the functionality just keep it in the base class but if I want each object to hande the function differently make an interface? It is definitely a learn as you go process.

Also, yeah I am slowly trying to refactor my code as I learn more about this stuff, it can get frustrating at times because I end up breaking my game every time i end up coding and end up recoding stuff but I am enjoying it and learning alot about it.

Thanks Again!

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