class Board
{
public:
void set_board(vector<SDL_Rect> boxes)
{
for(int i = 0; i < boxes.size(); ++i)
{
cout << boxes[i].x << endl;
cout << boxes[i].y << endl;
cout << boxes[i].w << endl;
cout << boxes[i].h << endl;
}
}
};
int main()
{
Board game_field;
SDL_Rect sr1;
sr1.x = 10;
sr1.y = 20;
sr1.w = 30;
sr1.h = 40;
SDL_Rect sr2;
sr2.x = 50;
sr2.y = 60;
sr2.w = 70;
sr2.h = 80;
vector<SDL_Rect> blockBoxes;
blockBoxes.push_back(sr1);
blockBoxes.push_back(sr2);
game_field.set_board(blockBoxes);
return 0;
}
This prints out:
10 20 30 40 50 60 70 80By using a vector, you have the advantage of a dynamic-length container and it also remembers its size, making it easy to pass data around.