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#ActualHodgman

Posted 19 September 2012 - 06:17 AM

One reason could be, that the industry still makes games primary for Xbox360 and PS3.

Don't underestimate this statement -- if you're making a cross platform game (e.g. PC+360+PS3) then only a very small minority of your sales will be on PC, and only a very small minority of that minority will have a D3D11 capable GPU.
Right now, there's not much incentive to spend money developing tessellation tech (and as mentioned above, it's not just as simple as just turning it on; it has a big impact on your art pipeline) -- but as more PC users upgrade to D11 cards, and when the 720/PS4 come out with D11 capabilities, you will see a boom in it's use.

#1Hodgman

Posted 19 September 2012 - 06:10 AM

One reason could be, that the industry still makes games primary for Xbox360 and PS3.

Don't underestimate this statement -- if you're making a cross platform game (e.g. PC+360+PS3) then only a very small minority of your sales will be on PC, and only a very small minority of that minority will have a D3D11 capable GPU.
Right now, there's not much incentive to spend money developing tessellation tech -- but as more PC users upgrade to D11 cards, and when the 720/PS4 come out with D11 capabilities, you will see a boom in it's use.

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