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#ActualBambooCatfish

Posted 19 September 2012 - 09:37 AM

Verik-

Yeah I totally get what you are saying, "Make it work right, then make it more efficient", I am actually going for a CIS degree at my college, I am almost done but I havn't done any C++ in awhile so I am rusty... but anywhoo, another question ( I am full of them lol). I have a getBounds() method that returns a rectange that is the size of the graphic of the object at the objects location. My shield is going to be a circle shape and I would like if I could return a circle instead of a square but I can't override the method like that. I would really like my shield to inherit from my baseObject class as it has alot of useful methods that I do not feel like rewritng is there any workaround?

Oh, and my playerobject is called playerShip or something like that I was just writing some quick pseudo-code. I haven't had much time to work on it, real life gets in the way but I'm sure I'll have some more questions as I progress.

Thanks,
Nick

#1BambooCatfish

Posted 19 September 2012 - 09:36 AM

Verik-

Yeah I totally get what you are saying, "Make it work right, then make it more efficient", I am actually going for a CIS degree at my college, I am almost done but I havn't done any C++ in awhile so I am rusty... but anywhoo, another question ( I am full of them lol). I have a getBounds() method that returns a rectange that is the size of the graphic of the object at the objects location. My shield is going to be a circle shape and I would like if I could return a circle instead of a square but I can't override the method like that. I would really like my shield to inherit from my baseObject class as it has alot of useful methods that I do not feel like rewritng is there any workaround?

Oh, and my playerobject is called playerShip or something like that I was just writing some quick pseudo-code.

Thanks,
Nick

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