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#ActualStarnick

Posted 20 September 2012 - 11:44 AM

Yeah you would have to break up such a large texture into sub-images. I don't have an example, but I'm sure you can get some inspiration by searching for "tiling engine" or "tilemap", as the problem is similar to that of an overhead 2D game - large background that needs to be tiled/streamed in as you move about.

#2Starnick

Posted 20 September 2012 - 11:44 AM

Yeah you would have to break up such a large texture into sub-images. I don't have an example, but I'm sure you can get some inspiration by searching for "tiling engine" or "tilemap", as the problem is similar - large background that needs to be tiled/streamed in as you move about.

#1Starnick

Posted 20 September 2012 - 11:39 AM

Yeah you would have to break up such a large texture into sub-images. I don't have an example, but I'm sure you can get some inspiration by searching for "tiling engine", as the problem is similar - large background that needs to be tiled/streamed in as you move about.

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