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#Actualfreakchild

Posted 20 September 2012 - 01:26 PM

Neither are bad and both have matured well enough, appropriately and look to be continuing to do that. If the platforms you're targeting don't force the decision somewhat, then I'd look into both and make a personal decision based on preference. I'd also say that if you have the time, consider doing both anyway...your own software architecture will be much stronger when based on concepts supportive of both targets.

So...find a reason to rule one or the other out (such as platforms) and make the decision easy for yourself if possible, if that's not an option try both and make a personal decision and if you can afford the time and effort, do both, or at least do one in full and keep your hand in the other anyway.

Either way, never say never. I did that and was never a fan of Mac's, so if five years ago someone was to suggest to me that I'd have spent last year on Open GL ES doing mobile and this year on Open GL 3.2 and Mac, I'd have thought they were on crack yet it's been surprisingly good fun. The Mac is a fairly decent platform for OpenGL development actually.

Direct3D or OpenGL...you'll have good fun on either or both paths regardless.

#2freakchild

Posted 20 September 2012 - 01:26 PM

Neither are bad and both have matured well enough, appropriately and look to be continuing to do that. If the platforms you're targeting don't force the decision somewhat, then I'd look into both and make a personal decision based on preference. I'd also say that if you have the time, consider doing both anyway...your own software architecture will be much stronger when based on concepts supportive of both targets.

So...find a reason to rule one or the other out (such as platforms) and make the decision easy for yourself if possible, if that's not an option try both and make a personal decision and if you can afford the time and effort, do both, or at least do one in full and keep your hand in the other anyway.

Either way, never say never. I did that and was never a fan of Mac's, so if five years ago someone was to suggest to me that I'd have spent last year on Open GL ES doing mobile and this year on Open GL 3.2 and Mac, I'd have thought they were on crack yet it's been surprisingly good fun. The Mac is a fairly decent platform for OpenGL development actually.

You'll have good fun on either or both paths regardless.

#1freakchild

Posted 20 September 2012 - 01:03 PM

Neither are bad and both have matured well enough, appropriately and look to be continuing to do that. If the platforms you're targeting don't force the decision somewhat, then I'd look into both and make a personal decision based on preference. I'd also say that if you have the time, consider doing both anyway...your own software architecture will be much stronger when based on concepts supportive of both targets.

So...find a reason to rule one or the other out (such as platforms) and make the decision easy for yourself if possible, if that's not an option try both and make a personal decision and if you can afford the time and effort, do both, or at least do one in full and keep your hand in the other anyway.

Either way, never say never. I did that and was never a fan of Mac's, so if five years ago someone was to suggest to me that I'd have spent last year on Open GL ES doing mobile and this year on Open GL 3.2 and Mac, I'd have thought they were on crack yet it's been surprisingly good fun. The Mac is a fairly decent platform for OpenGL development actually.

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