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#ActualUltrahead

Posted 20 September 2012 - 01:20 PM

If you think of it, Monogame is becoming the successor of XNA for new tech (ANX is another option, too). Say that you concentrate only on Monogame abandoning XNA completely, the only platforms you lose are WP7 and Xbox360. The former is being replaced by Win8 and the XBLIG channel never succeeded. So with Monogame you've got XNA-like code that supports (and will support) Windows (including Win8 for ARM), WP8, NaCl, and many OpenGL-based platforms. Once Monogame imlements its own code for the content pipeline, you can say goodbye to XNA. The only doubt is related to the XBox720, but if it eventually allows C++ for indies then Monogame would also support this platform.

And for those who want a lower-level access to the DX APIs themselves with C#, you can use SharpDX.

#1Ultrahead

Posted 20 September 2012 - 01:19 PM

If you think of it, Monogame is becoming the successor of XNA for new tech (ANX is another option, too). Say that you concentrate only on Monogame abandoning XNA completely, the only platforms you lose are WP7 and Xbox360. The former is being replaced by Win8 and the XBLIG channel never succeeded. So with Monogame you've got XNA-like code that supports (and will support) Windows (including Win8 for ARM), WP8, NaCl, and many OpenGL-based platforms. Once Monogame imlements its own code for the content pipeline, you can say goodbye to XNA. The only doubt is related to the XBox720, but if it allows C++ for indies then Monogame would also support this platform.

And for those who want a lower-level access to the DX APIs themselves with C#, you can use SharpDX.

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