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#ActualAshaman73

Posted 21 September 2012 - 02:45 AM

Give the player a funny and powerful weapon at the beginning, but never ever give him a chance to refill its ammo, so that the player hauled the weapon through the whole game wasting inventory space (i.e. crossbow in shooter).

#1Ashaman73

Posted 21 September 2012 - 02:44 AM

The reverse way:
Give the player a funny and powerful weapon at the beginning, but never ever give him a chance to refill its ammo, so that the player hauled the weapon through the whole game wasting inventory space (i.e. crossbow in shooter).

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