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#ActualKing_DuckZ

Posted 21 September 2012 - 06:53 AM

Ok, thanks for clarifying! I can't find it right now, but one of the tutorial I stumbled upon stated that clipping was necessary in order for the rasterizer to remain inside its buffer. Somehow, I understood it was my responsibility to do that, not the hardware's. All the better then, I'll just remove invisible polygons and leave partially visible polygons as they are!

#1King_DuckZ

Posted 21 September 2012 - 06:51 AM

Ok, thanks for clarifying! I can't find it right now, but one of the tutorial I stumbled upon stated that clipping was necessary in order for the rasterizer to remain inside its buffer. Somehow, I understood it was my responsibility to do that, not the API's. All the better then, I'll just remove invisible polygons and leave partially visible polygons as they are!

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