So here I am, starting to make games in 2D to learn the ropes. However, I feel like I'm kind of stuck because whenever I buy a book / try to learn something like OpenGL I'm always greeted with a lovely equation that is completely alien to me.
Now I know that math is pretty much essential to program in 3D and even 2D, but like, HOW essential? Would you guys recommend that I just go head on into math at the same time as programming? I mean, I'm at basic algebra level right now and it aint cutting it.
Thoughts?
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#1GKANG
Posted 21 September 2012 - 03:02 PM
So here I am, starting to make games in 2D to learn the ropes. However, I feel like I'm kind of stuck because whenever I buy a book / try to learn something like OpenGL I'm always greeted with a lovely equation that is completely alien to me.
Now I know that math is pretty much essential to program in 3D and even 2D, but like, HOW essential? Would you guys recommend that I just went head on into math at the same time as programming? I mean, I'm at basic algebra level right now and it aint cutting it.
Thoughts?
Now I know that math is pretty much essential to program in 3D and even 2D, but like, HOW essential? Would you guys recommend that I just went head on into math at the same time as programming? I mean, I'm at basic algebra level right now and it aint cutting it.
Thoughts?