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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualTom Sloper

Posted 21 September 2012 - 05:43 PM

1. is it possible to do this in roughly a year
2. how useful would it be in order to find a job later as a game programmer?
3. On one hand I feel like I will learn plenty of things. On the other I wonder if a lot of them are too outdated and I'd be better off doing something else that would require an equal amount of time.
4. Last question is once I'm done with school and supposing I finished this product and it's rather decent, how do you go about actually finding a job?
5. Almost everywhere I've looked they all seem to require past 2-3 years of experience in the field or having worked on another released decent game. How can you actually do that if they all won't accept you(at least according to what they say is basic "requirements" to hire you)?

1. This question goes outside the topic of this forum. Ask this question in another forum (For Beginners is recommended).
2. Not very useful. School projects do not make a good portfolio. http://www.igda.org/...s-game-may-2012
3. Of course you'll learn lots. But it's silly to worry about those lessons being outdated, and "I don't want to waste my time" is covered in this forum's FAQs.
4. See this forum's FAQs.  Back out to the forum's main page, and look at upper right.
5. Those ads are for experienced people. You need to stop reading those ads, and just look for entry-level positions.

[Edits]
2. You definitely should make a game. But your portfolio won't be finished thereby.
3. Do it to learn. Then make more stuff.  Don't worry about whether the technology is outdated, and don't worry about wasting your time. Just do it.

#1Tom Sloper

Posted 21 September 2012 - 04:48 PM

1. is it possible to do this in roughly a year
2. how useful would it be in order to find a job later as a game programmer?
3. On one hand I feel like I will learn plenty of things. On the other I wonder if a lot of them are too outdated and I'd be better off doing something else that would require an equal amount of time.
4. Last question is once I'm done with school and supposing I finished this product and it's rather decent, how do you go about actually finding a job?
5. Almost everywhere I've looked they all seem to require past 2-3 years of experience in the field or having worked on another released decent game. How can you actually do that if they all won't accept you(at least according to what they say is basic "requirements" to hire you)?

1. This question goes outside the topic of this forum. Ask this question in another forum (For Beginners is recommended).
2. Not very useful. School projects do not make a good portfolio. http://www.igda.org/games-game-may-2012
3. Of course you'll learn lots. But it's silly to worry about those lessons being outdated, and "I don't want to waste my time" is covered in this forum's FAQs.
4. See this forum's FAQs.  Back out to the forum's main page, and look at upper right.
5. Those ads are for experienced people. You need to stop reading those ads, and just look for entry-level positions.

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