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#Actualgooncorp

Posted 21 September 2012 - 10:03 PM

getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc

right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch

i will present particles to obfuscate the switch so as to make it more seamless


#2gooncorp

Posted 21 September 2012 - 09:20 PM

getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc

right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch

i will present particles to obfuscate the switch so as to make it more seamless

#1gooncorp

Posted 21 September 2012 - 08:57 PM

getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc

right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch

i will present particles to obfuscate the switch so as to make it more seamless


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