getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc
right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch
i will present particles to obfuscate the switch so as to make it more seamless
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#2gooncorp
Posted 21 September 2012 - 09:20 PM
getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc
right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch
i will present particles to obfuscate the switch so as to make it more seamless
the game will have an active docking system with interactive airlocks etc
right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch
i will present particles to obfuscate the switch so as to make it more seamless
#1gooncorp
Posted 21 September 2012 - 08:57 PM
getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc
right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch
i will present particles to obfuscate the switch so as to make it more seamless
the game will have an active docking system with interactive airlocks etc
right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch
i will present particles to obfuscate the switch so as to make it more seamless