Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualAlpha_ProgDes

Posted 24 September 2012 - 01:11 PM

  • Always have the camera in an awkward position where the FOV is 30 to 50% obscured. Oh. And also make that camera unadjustable.
  • Also, I love mission-oriented games that don't log what the mission is, who gave you the mission and where that person was (it's not much of an issue now, but it was before).
  • Make (single player) off-line games that require you to be online.
  • If at first you think the player will succeed, then move the platform 3 pixels to the right, have a two wandering enemies, and show only half the platform so the player will jump right into the death trap on the other side.

#2Alpha_ProgDes

Posted 24 September 2012 - 01:10 PM

  • Always have the camera in an awkward position where the FOV is 30 to 50% obscured. Oh. And also make that camera unadjustable.
  • Also, I love mission-oriented games that don't log what the mission is, who gave you the mission and where that person was (it's not much of an issue now, but it was before).
  • Make (single player) off-line games that require you to be online.
  • If at first you think the player will succeed, then move the platform 3 pixels to the right, have a two wandering enemies, and show-only half the platform so the player will jump right into the death trap on the other side.

#1Alpha_ProgDes

Posted 24 September 2012 - 01:10 PM

  • Always have the camera in an awkward position where the FOV is 30 to 50% obscured. Oh. And also make that camera unadjustable.
  • Also, I love mission-oriented games that don't log what the mission is, who gave you the mission and where that person was (it's not much of an issue now, but it was before). Make (single player) off-line games that require you to be online.
  • If at first you think the player will succeed, then move the platform 3 pixels to the right, have a two wandering enemies, and show-only half the platform so the player will jump right into the death trap on the other side.

PARTNERS