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#ActualAstr0

Posted 25 September 2012 - 11:40 AM

Hey

If you look at todays AAA games like Starcraft, Warhammer 40k, League of Legends and so on, they all have very similar multiplayer functionalities. Where the main functionalities I suppose is being able to host/join games, chat and the matchmaking system. If you wanted to create something similar, a multiplayer system for a 3D game that lives up to the AAA games standards multiplayer. How advanced and how big of a project is this? For example, would 2 above average skilled network game programmers be able to create this in 1 years time?

#2Astr0

Posted 25 September 2012 - 11:37 AM

Hey

If you look at todays AAA games like Starcraft, Warhammer 40k, League of Legends and so on, they all have very similar multiplayer functionalities. Where the main functionalities I suppose is being able to host/join games, chat and the matchmaking system. If you wanted to create something similar with a multiplayer system for a 3D game that lives up to the AAA games standards. How advanced and how big of a project is this? For example, would 2 above average skilled network game programmers be able to create this in 1 years time?

#1Astr0

Posted 25 September 2012 - 11:31 AM

Hey

If you look at todays AAA games like Starcraft, Battlefield, Warhammer 40k, League of Legends and so on, they all have very similar multiplayer functionalities. Where the main functionalities I suppose is being able to host/join games, chat and the matchmaking system. If you wanted to create something similar with a multiplayer system for a 3D game that lives up to the AAA games standards. How advanced and how big of a project is this? For example, would 2 above average skilled network game programmers be able to create this in 1 years time?

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