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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualslicer4ever

Posted 26 September 2012 - 12:33 AM

Yea thats cool, im just in my final year at university doing a BSc Computer Science Games course, I said about making a game using C++ and SFML, with internet play and a basic AI system using a final state machine type class but they said that would only get me a D or a C which is quite low to be honested Posted Image, so im looking for something more interesting and new to do, but still relevant to game programming, I was thinking of a real time RPG where players can connect to a server, and they party up, but when they get into battles it kinda goes like FF (final fantasy) style and to cast spells or attack you have to move your finger across the screen, like to do fire you have to draw a rune or something, still thinking of ideas Posted Image but any ideas please do throw some at me

I don't think it'd be easy, but you could probably pull it off within a year, it really depends on if you feel you are skilled enough, since this is a final year project, i'll assume you've got a few years of programming experience, and this might be achievable with your current timeframe(assuming 6-9 months?).  Also who is telling you what grades you'll get(if it's your professor for the class, than ask him what would get you an A, if it's other people than that's completely speculative for the grade you get).


Who told you that making a online rpg would be easy?


In college I wrote a MUD which only took a few weeks to get the core components up, and user interactions.  wasn't anything to write home about, but a MUD can be pretty decently extrapolated to any client side representation, the same can be done with the OP.

your combat system is turn based(well, i'm assuming you mean older FF titles anyway), which makes the online component leagues easier in terms of synchronization, and it doesn't sound like your trying to create an huge MMO, so you probably don't have to go all out on performance network wise(not saying it wouldn't help, but you probably can get by with most simple networking protocols.)

#1slicer4ever

Posted 26 September 2012 - 12:32 AM

Yea thats cool, im just in my final year at university doing a BSc Computer Science Games course, I said about making a game using C++ and SFML, with internet play and a basic AI system using a final state machine type class but they said that would only get me a D or a C which is quite low to be honested Posted Image, so im looking for something more interesting and new to do, but still relevant to game programming, I was thinking of a real time RPG where players can connect to a server, and they party up, but when they get into battles it kinda goes like FF (final fantasy) style and to cast spells or attack you have to move your finger across the screen, like to do fire you have to draw a rune or something, still thinking of ideas Posted Image but any ideas please do throw some at me

I don't think it'd be easy, but you could probably pull it off within a year, it really depends on if you feel you are skilled enough, since this is a final year project, i'll assume you've got a few years of programming experience, and this might be achievable with your current timeframe(assuming 6-9 months?).  Also who is telling you what grades you'll get(if it's your professor for the class, than ask him what would get you an A, if it's other people than that's completely speculative for the grade you get).


Who told you that making a online rpg would be easy?


In college I wrote a MUD which only took a few weeks to get the core components up, and user interactions.  wasn't anything to write home about, but a MUD can be pretty decently extrapolated to any client side representation, the same can be done with the OP.

your combat system is turn based, which makes the online component leagues easier in terms of synchronization, and it doesn't sound like your trying to create an huge MMO, so you probably don't have to go all out on performance network wise(not saying it wouldn't help, but you probably can get by with most simple networking protocols.)

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