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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualTobl

Posted 26 September 2012 - 03:52 PM

2. You can cut back on art but not programming.


?
Of course it is possible to make a game without knowing how to program. That's what all the gamemakers are for, after all. (The most well-known being the RPG-Maker, but there are others for other genres as well).
Sure, it's quite likely that a game which was made this way is going to suck, but so is a game which uses no or only free/stock/cheap art.

Yes, programmers are important and definitely the least swappable members of a gamedev-team, but, at least when it's been planned from the beginning, even they are not indispensable. Nobody is.

bw,
Tobl

#1Tobl

Posted 26 September 2012 - 02:39 PM

2. You can cut back on art but not programming.


?
Of course it is possible to make a game without knowing how to program. That's what all the gamemakers are for, after all. (The most well-known being the RPG-Maker, but there are others for other genres as well).
Sure, it's quite likely that a game which was made this way is going to suck, but so is a game which uses no or only free/stock/cheap art.

Yes, programmers are important and definitely the least swappable members of a gamedev-team, but, at least when it's been planned from the beginning, even they are not indispensable. Nobody is.

bw,
Tobl


(Whoaw, that's gonna get me some heavy objections ^^)

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