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#ActualSaruman

Posted 27 September 2012 - 05:21 PM

WYSIWYG engines are perfect for beginners, API-style engines... not so.

I'm wondering what the difference is as I've never heard these distinctions? I've worked with many different commercial engines professionally and they basically consist of a WYSIWYG level design tool (along with various other asset tools/conditioners) and then a scripting language (or some type of visual scripting tool like Kismet or C4 incorporates) and sometimes customizations in C++ either as a plugin or core to the build. The vast majority of games are built using a technology like this.

Mind you I'm not arguing or saying there isn't such a distinction, it's just that I've never heard of it.

#1Saruman

Posted 27 September 2012 - 05:20 PM

WYSIWYG engines are perfect for beginners, API-style engines... not so.

I'm wondering what the difference is as I've never heard these distinctions? I've worked with many different commercial engines professionally and they basically consist of a WYSIWYG level design tool (along with various other asset tools/conditioners) and then a scripting language (or some type of visual scripting tool like Kismet or C4 incorporates) and sometimes customizations in C++ either as a plugin or core to the build.

Mind you I'm not arguing or saying there isn't such a distinction, it's just that I've never heard of it.

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