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#Actualkd7tck

Posted 27 September 2012 - 10:36 PM

Pixel pathfinding is slow, just break everything up into blocks. 4X4 sounds good, then use a grid pathfinding algorithm. The movements can be smothed using a curve fitting algorithm.
Link to translated tutorial

#1kd7tck

Posted 27 September 2012 - 08:05 PM

Pixel pathfinding is slow, just break everything up into blocks. 4X4 sounds good, then use a grid pathfinding algorithm. The movements can be smothed using a curve fitting algorithm.
Link to translated tutorial

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