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#Actualsolenoidz

Posted 28 September 2012 - 12:03 AM

Thank you, I always appreciate your help.
Yes, I'm using CSM, but as you said later on, animation for trees and grass makes most of the effort obsolete, because I still need to render the distant trees animated shadows, especially when they cast long shadow from the low sun, and the vector sun-camera direction approaches sun-tree direction.
Ok, lets think of light sources that cast cube-shadows in an indoor environment. If I have a house mesh, and in one of the rooms, I have a light that do not move and cast omnidirectional cube-map shadows, can I cache the light depth map instead of re-render the whole house 6 times every frame ?

#1solenoidz

Posted 28 September 2012 - 12:00 AM

Thank you, I always appreciate your help.
Yes, I'm using CSM, but as you said later on, animation for trees and grass makes my most of the effort obsolete, because I still need to render the distant trees animated shadows, especially when they cast long shadow from the low sun, and the vector sun-camera direction approaches sun-tree direction.
Ok, lets think of light sources that cast cube-shadows in a indoor environment. If I have a house mesh, and in one of the rooms, I have a light that do not move and cast omnidirectional cube-map shadows, can I cache the light depth map instead of re-render the whole house 6 times every frame ?

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