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#ActualCryZe

Posted 28 September 2012 - 01:26 AM

Use UnorderedAccessViews. These views are almost the same as your ShaderResourceViews, but they are writeable as well. In the shader you simply add "RW" as a prefix to your type (e.g. "RWTexture2D"). You might not even need 2 textures this way. You can read your input from and write your output to the same resource.

#2CryZe

Posted 28 September 2012 - 01:25 AM

Use UnorderedAccessViews. These views are almost the same as your ShaderResourceViews, but they are writeable as well. In the shader you simply add "RW" as a prefix to your type (e.g. "RWTexture2D").

#1CryZe

Posted 28 September 2012 - 01:24 AM

Use UnorderedAccessViews. These views are almost the same as your ShaderResourceView, but they are writeable as well. In the shader you simply add "RW" as a prefix to your type (e.g. "RWTexture2D").

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