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#ActualSuch1

Posted 28 September 2012 - 08:56 AM

Yeah, I also thought about that, than I can translate the pixel texture coordinate on the pixelShader instead of coping every frame. I just update the pixels I need to
And also, is there a way to do this with Shader 4.0? Than I can support DIrectX 10 as well

#1Such1

Posted 28 September 2012 - 08:54 AM

Yeah, I also thought about that, than I can translate the pixel texture coordinate on the pixelShader instead of coping every frame. I just update the pixels I need to

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