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#3CFrac2
Posted 28 September 2012 - 07:41 PM
Dimension: 2D
Genre: Action Platformer MOBA
Theme: Japanese Fighting
Platforms: PC and Mac
Art Style: Toon-like similar to Rayman Origins
Heroes:
Sumo –Strong but Slow Movement 
Pummel
Boulder
Body Slam
Swap
Charge
Ite – Archer/ Long Range
Arch
Spear
Focus Fire
Boost Arrow
Rain
Ninja – Light-footed Assault 
Cobra
Viper
Flying Mamba
Venom Orb
Nimp
Nazo – Healer/ Spell Caster
Overcast
Specter
Impel
Cure
Gloom
Samurai – High Melee Damage but Slow Attacks
Swipe
Helix Fury
Sun Bash
Shroud
Fate Sword
Monk – Fast Attacks and Speed but medium to low damage.
Staff Strike
Psyche Block
Orbit Staff
Extreme Meditation
Numb
Basic Hero Abilities:
(A) = Attacks
(T) = Team Based Ability
(M) = Maneuver (Movement x2 = Attack)
( B) = Bonus Ability
Sumo
Movement: Jump, Roll, and Jog
Jump: “W”
Roll: “S”
Jog: “Shift + “A” or “D”
Attacks:
(A) Pummel: Throw fists at enemy.
(A) (M) Boulder: Jog + Roll facing an enemy.
(A) Body Slam: Must use when in air.
Movement Combos:
Roll + Jump = High Jump
Jog + Roll = Boulder
(T) Swap: Switch places with a teammate who is taking damage and receive damage.
Bonus Ability:
( B) Charge: Charge for 4s in one direction towards enemies. While charging, enemies you hit will be picked up and after 4 seconds, thrown brutally away. Enemies avoid this attack by jumping before being hit. (Lasts 3m) (X amount of XP needed)
Ite
Movement: Crouch, Run, and Dive.
Dive: “W”
Crouch: “S”
Run: Shift + “A” or “D”
Attacks:
(A) Arch: Shoot sturdy arrows at enemies.
(A) (M) Spear: Run + Dive to spear enemies with arrows in both hands.
(A) Focus Fire: Shoot a powerful flaming arrow after “powering up” enough energy (holding shoot button) to release it.
Movement Combos:
Crouch + Run = Snake (dash through enemies with little recognition)
Run + Dive = Bird
(T) Boost Arrow: Shoot a buff arrow at teammates to help them out.
Bonus Ability:
( B) Rain: Shoot a special arrow into the air that breaks off into 10 different arrows that plummet down onto enemies. (Lasts 3m) (X amount of XP needed)
Ninja
Movement: Double Jump, Run, Crouch
Double Jump: “W”
Crouch: “S”
Run: Shift + “A” or “D”
Attacks:
(A) Cobra: Throw bladed shurikens at enemies using mouse.
(A) (M) Viper: Crouch+ Double Jump to jump high in the air, at this time, players may track enemies and flying kick them in the order selected. Enemies can dodge this attack by moving out of the way right before impact. This attack locks on.
(A) Flying Mamba: While in the air, use the mouse to track an enemy and dash towards the exact area in which you clicked from the air. This attack does not lock on to enemies.
Movement Combos:
Meditate + Run = Double Jump + Flip (Lasts until damaged by foes)
Meditate + Double Jump = Viper
(T) Venom Orb: Drop a venom orb that has an X radius. Enemies within the radius lose Y amount of health per Z amount of seconds. Good for containing enemies.
Bonus Ability:
( B) Nimp: Howl to the sky to let a pack of ninja minions know you need help. 10 small ninja minions appear on the map to swarm/attack enemies. (Lasts 3m) (X amount of XP needed)
Nazo
Movement: Glide, Shuffle, and Vanish (Disappears until hit by opponent, glides, or uses ability)
Shuffle: “W”
Vanish: “S”
Glide: Shift + “A” or “D”
Attacks:
(A) Overcast: Sends dark spirit to deteriorate opponents.
(A) (M) Specter: Vanish + Shuffle around enemy to create an electric current wherever you passed harming enemies in the range of the current.
(A) Impel: Targets aerial enemies to send a force downward slamming them to the ground.
Movement Combos:
Glide + Shuffle = Double Shuffle
Vanish + Shuffle = Specter
(T) Cure: sends healing spirit to those in need.
Bonus Ability:
( B) Gloom: Magically explode and appear as a black smoggy figure, lurk near enemies to impose damage on them. (Lasts 3m) (X amount of XP needed)
Samurai
Movement: Jog, Catapult, and Coil (Becomes small and shielded by armor)
Catapult: “W”
Coil: “S”
Jog: Shift + “A” or “D”
Attacks:
(A) Swipe: Swipes Katana with a determined and smooth flourish
(A) (M) Helix Fury: Coil + Catapult launches Samurai into the air damaging enemies in it’s radius.
(A) Sun Bash: Raises katana to strike enemies above.
Movement Combos:
Jog + Catapult = Fast Catapult
Coil + Catapult = Helix Fury
(T) Shroud: creates shield among a certain radius in which enemies can’t enter.
Bonus Ability:
( B) Fate Sword: Granted a large, powerful sword, with a larger radius, to hack through enemies with. (Lasts 3m) (X amount of XP needed)
Monk
Movement: Stride, Leap, and Meditate
Leap: “W”
Meditate: “S”
Long Stride: Shift + “A” or “D”
Attacks:
(A) Staff Strike: Create up to 4 staff combos if you maintain your attack without being injured. Staff combos add damage per strike.
(A) (M) Psyche Block: Meditate + Leap = create a radiating force in an X big radius knocking down anyone in the radius. Must charge meditation for 3s.
(A) Orbit Staff: Spin through crowds of enemies creating a destructive effect.
Movement Combos:
Stride + Leap = Long Leap
Meditate + Leap = Psyche Block
(T) Extreme Meditation: Meditate for 5s to increase critical hit chances by 10%.
Bonus Ability:
( B) Numb: Become numb to incoming damage. (Lasts 3m) (X amount of XP needed)
Objective:
6v6, 20 minutes, each team’s Nimbus Tree (Light blue. pearly colored, tree) starts out holding 50% Enchanted Rain.
Teams of six must coordinate to attack and deplete the Enchanted Rain from the enemy’s Nimbus Tree, located close to the enemy spawn, to bring the Rain back to their own Nimbus Tree in order to release it to add to their total percentage of Enchanted Rain.
For every 2 seconds a player is within the radius of the enemy’s Nimbus Tree, 1% of Enchanted Rain will be transmitted directly to the player.
When a player stands in the radius of the enemy’s Nimbus Tree, the Enchanted Rains will begin to appear on the physical character as sparkles. 1 sparkle on a character represents 1% of enemy Enchanted Rains are in his possession.
For example, a character that was standing in the radius of the enemy’s Nimbus Tree for 10 seconds will have 5 sparkles, making him a key target for the enemy team.
The player with the stolen energy must go back to his team’s energy core to transfer it. Once a team obtains all the Enchanted Rain from the enemy’s Nimbus Tree, they will have to protect it.
When the player dies however, the Enchanted Rains that were stolen will drop to the floor and “POOF!” back to the enemy’s Nimbus Tree.
When the 15 minutes is up, the team that has most Enchanted Rain in their Nimbus Tree wins!
If a team acquires 100% of the Enchanted Rain in the map and deposits them to their Nimbus Tree, they have potential chances to destroy the enemy Nimbus Tree in order to win the match at any time.
Re-spawning: Enabled
Reward System:
- Unlocking new Heroes (characters) Ideas for new characters: (Geisha, Fireworks Man (Thanks to Unit_96), and an animal.
- Choosing Color for Character Cosmetics. (Primary and Secondary colors + Tints and Tones).
Fibi
A Fibi is like Zelda’s Navi type creature that flies around your character during the game.
When choosing your Fibi at the start of the player’s experience of the game, they can choose from 3 different races of Fibi.
Healer Race – Can heal when it has enough energy. (30s cooling)
Fighter Race – Can be sent to fight opponents (Good Crown control) (30s cooling)
Clever Race – An omniscient race (Good for protecting from enemy attacks) (30s cooling)
The role of a Fibi is to aid your character in battle.
Every Fibi has a skill tree and players may build upon the tree on skills they feel are most effective to their skill type and play style.
Fibis are also customizable!
We need help from you! ![]()
Have any other ideas? Please explain them in a post below!
Current Special Thanks: (In order of ideas)
Unit_96
Current Team Members: (In order of joining)
1. Chris: Team Management, Game Design, Recruitment
2. Antonio: Lead 2D Character Animation + VFX
3. Steve: Lead Sound Effects (SFX)
4. Rob: Lead Musical Composition
5. Giulio Lavoro: Web Development and Game Design Assistant
6. Luigi: Lead Character Designer
7. Phomax: Lead Arena Designer
8. Seth: Lead UI Designer + Web Designer
#2CFrac2
Posted 28 September 2012 - 07:40 PM
Dimension: 2D
Genre: Action Platformer MOBA
Theme: Japanese Fighting
Platforms: PC and Mac
Art Style: Toon-like similar to Rayman Origins
Heroes:
Sumo –Strong but Slow Movement 
Pummel
Boulder
Body Slam
Swap
Charge
Ite – Archer/ Long Range
Arch
Spear
Focus Fire
Boost Arrow
Rain
Ninja – Light-footed Assault 
Cobra
Viper
Flying Mamba
Venom Orb
Nimp
Nazo – Healer/ Spell Caster
Overcast
Specter
Impel
Cure
Gloom
Samurai – High Melee Damage but Slow Attacks
Swipe
Helix Fury
Sun Bash
Shroud
Fate Sword
Monk – Fast Attacks and Speed but medium to low damage.
Staff Strike
Psyche Block
Orbit Staff
Extreme Meditation
Numb
Basic Hero Abilities:
(A) = Attacks
(T) = Team Based Ability
(M) = Maneuver (Movement x2 = Attack)
( B) = Bonus Ability
Sumo
Movement: Jump, Roll, and Jog
Jump: “W”
Roll: “S”
Jog: “Shift + “A” or “D”
Attacks:
(A) Pummel: Throw fists at enemy.
(A) (M) Boulder: Jog + Roll facing an enemy.
(A) Body Slam: Must use when in air.
Movement Combos:
Roll + Jump = High Jump
Jog + Roll = Boulder
(T) Swap: Switch places with a teammate who is taking damage and receive damage.
Bonus Ability:
( B) Charge: Charge for 4s in one direction towards enemies. While charging, enemies you hit will be picked up and after 4 seconds, thrown brutally away. Enemies avoid this attack by jumping before being hit. (Lasts 3m) (X amount of XP needed)
Ite
Movement: Crouch, Run, and Dive.
Dive: “W”
Crouch: “S”
Run: Shift + “A” or “D”
Attacks:
(A) Arch: Shoot sturdy arrows at enemies.
(A) (M) Spear: Run + Dive to spear enemies with arrows in both hands.
(A) Focus Fire: Shoot a powerful flaming arrow after “powering up” enough energy (holding shoot button) to release it.
Movement Combos:
Crouch + Run = Snake (dash through enemies with little recognition)
Run + Dive = Bird
(T) Boost Arrow: Shoot a buff arrow at teammates to help them out.
Bonus Ability:
( B) Rain: Shoot a special arrow into the air that breaks off into 10 different arrows that plummet down onto enemies. (Lasts 3m) (X amount of XP needed)
Ninja
Movement: Double Jump, Run, Crouch
Double Jump: “W”
Crouch: “S”
Run: Shift + “A” or “D”
Attacks:
(A) Cobra: Throw bladed shurikens at enemies using mouse.
(A) (M) Viper: Crouch+ Double Jump to jump high in the air, at this time, players may track enemies and flying kick them in the order selected. Enemies can dodge this attack by moving out of the way right before impact. This attack locks on.
(A) Flying Mamba: While in the air, use the mouse to track an enemy and dash towards the exact area in which you clicked from the air. This attack does not lock on to enemies.
Movement Combos:
Meditate + Run = Double Jump + Flip (Lasts until damaged by foes)
Meditate + Double Jump = Viper
(T) Venom Orb: Drop a venom orb that has an X radius. Enemies within the radius lose Y amount of health per Z amount of seconds. Good for containing enemies.
Bonus Ability:
( B) Nimp: Howl to the sky to let a pack of ninja minions know you need help. 10 small ninja minions appear on the map to swarm/attack enemies. (Lasts 3m) (X amount of XP needed)
Nazo
Movement: Glide, Shuffle, and Vanish (Disappears until hit by opponent, glides, or uses ability)
Shuffle: “W”
Vanish: “S”
Glide: Shift + “A” or “D”
Attacks:
(A) Overcast: Sends dark spirit to deteriorate opponents.
(A) (M) Specter: Vanish + Shuffle around enemy to create an electric current wherever you passed harming enemies in the range of the current.
(A) Impel: Targets aerial enemies to send a force downward slamming them to the ground.
Movement Combos:
Glide + Shuffle = Double Shuffle
Vanish + Shuffle = Specter
(T) Cure: sends healing spirit to those in need.
Bonus Ability:
( B) Gloom: Magically explode and appear as a black smoggy figure, lurk near enemies to impose damage on them. (Lasts 3m) (X amount of XP needed)
Samurai
Movement: Jog, Catapult, and Coil (Becomes small and shielded by armor)
Catapult: “W”
Coil: “S”
Jog: Shift + “A” or “D”
Attacks:
(A) Swipe: Swipes Katana with a determined and smooth flourish
(A) (M) Helix Fury: Coil + Catapult launches Samurai into the air damaging enemies in it’s radius.
(A) Sun Bash: Raises katana to strike enemies above.
Movement Combos:
Jog + Catapult = Fast Catapult
Coil + Catapult = Helix Fury
(T) Shroud: creates shield among a certain radius in which enemies can’t enter.
Bonus Ability:
( B) Fate Sword: Granted a large, powerful sword, with a larger radius, to hack through enemies with. (Lasts 3m) (X amount of XP needed)
Monk
Movement: Stride, Leap, and Meditate
Leap: “W”
Meditate: “S”
Long Stride: Shift + “A” or “D”
Attacks:
(A) Staff Strike: Create up to 4 staff combos if you maintain your attack without being injured. Staff combos add damage per strike.
(A) (M) Psyche Block: Meditate + Leap = create a radiating force in an X big radius knocking down anyone in the radius. Must charge meditation for 3s.
(A) Orbit Staff: Spin through crowds of enemies creating a destructive effect.
Movement Combos:
Stride + Leap = Long Leap
Meditate + Leap = Psyche Block
(T) Extreme Meditation: Meditate for 5s to increase critical hit chances by 10%.
Bonus Ability:
( B) Numb: Become numb to incoming damage. (Lasts 3m) (X amount of XP needed)
Objective:
6v6, 20 minutes, each team’s Nimbus Tree (Light blue. pearly colored, tree) starts out holding 50% Enchanted Rain.
Teams of six must coordinate to attack and deplete the Enchanted Rain from the enemy’s Nimbus Tree, located close to the enemy spawn, to bring the Rain back to their own Nimbus Tree in order to release it to add to their total percentage of Enchanted Rain.
For every 2 seconds a player is within the radius of the enemy’s Nimbus Tree, 1% of Enchanted Rain will be transmitted directly to the player.
When a player stands in the radius of the enemy’s Nimbus Tree, the Enchanted Rains will begin to appear on the physical character as sparkles. 1 sparkle on a character represents 1% of enemy Enchanted Rains are in his possession.
For example, a character that was standing in the radius of the enemy’s Nimbus Tree for 10 seconds will have 5 sparkles, making him a key target for the enemy team.
The player with the stolen energy must go back to his team’s energy core to transfer it. Once a team obtains all the Enchanted Rain from the enemy’s Nimbus Tree, they will have to protect it.
When the player dies however, the Enchanted Rains that were stolen will drop to the floor and “POOF!” back to the enemy’s Nimbus Tree.
When the 15 minutes is up, the team that has most Enchanted Rain in their Nimbus Tree wins!
If a team acquires 100% of the Enchanted Rain in the map and deposits them to their Nimbus Tree, they have potential chances to destroy the enemy Nimbus Tree in order to win the match at any time.
Re-spawning: Enabled
Reward System:
· Unlocking new Heroes (characters) Ideas for new characters: (Geisha, Fireworks Man (Thanks to Unit_96), and an animal.
· Choosing Color for Character Cosmetics. (Primary and Secondary colors + Tints and Tones).
Fibi
A Fibi is like Zelda’s Navi type creature that flies around your character during the game.
When choosing your Fibi at the start of the player’s experience of the game, they can choose from 3 different races of Fibi.
Healer Race – Can heal when it has enough energy. (30s cooling)
Fighter Race – Can be sent to fight opponents (Good Crown control) (30s cooling)
Clever Race – An omniscient race (Good for protecting from enemy attacks) (30s cooling)
The role of a Fibi is to aid your character in battle.
Every Fibi has a skill tree and players may build upon the tree on skills they feel are most effective to their skill type and play style.
Fibis are also customizable!
We need help from you! ![]()
Have any other ideas? Please explain them in a post below!
Current Special Thanks: (In order of ideas)
Unit_96
Current Team Members: (In order of joining)
1. Chris: Team Management, Game Design, Recruitment
2. Antonio: Lead 2D Character Animation + VFX
3. Steve: Lead Sound Effects (SFX)
4. Rob: Lead Musical Composition
5. Giulio Lavoro: Web Development and Game Design Assistant
6. Luigi: Lead Character Designer
7. Phomax: Lead Arena Designer
8. Seth: Lead UI Designer + Web Designer
#1CFrac2
Posted 28 September 2012 - 07:37 PM
Dimension: 2D
Genre: Action Platformer MOBA
Theme: Japanese Fighting
Platforms: PC and Mac
Art Style: Toon-like similar to Rayman Origins
Heroes:
Sumo –Strong but Slow Movement 
Pummel
Boulder
Body Slam
Swap
Charge
Ite – Archer/ Long Range
Arch
Spear
Focus Fire
Boost Arrow
Rain
Ninja – Light-footed Assault 
Cobra
Viper
Flying Mamba
Venom Orb
Nimp
Nazo – Healer/ Spell Caster
Overcast
Specter
Impel
Cure
Gloom
Samurai – High Melee Damage but Slow Attacks
Swipe
Helix Fury
Sun Bash
Shroud
Fate Sword
Monk – Fast Attacks and Speed but medium to low damage.
Staff Strike
Psyche Block
Orbit Staff
Extreme Meditation
Numb
Basic Hero Abilities:
(A) = Attacks
(T) = Team Based Ability
(M) = Maneuver (Movement x2 = Attack)
( B) = Bonus Ability
Sumo
Movement: Jump, Roll, and Jog
Jump: “W”
Roll: “S”
Jog: “Shift + “A” or “D”
Attacks:
(A) Pummel: Throw fists at enemy.
(A) (M) Boulder: Jog + Roll facing an enemy.
(A) Body Slam: Must use when in air.
Movement Combos:
Roll + Jump = High Jump
Jog + Roll = Boulder
(T) Swap: Switch places with a teammate who is taking damage and receive damage.
Bonus Ability:
( B) Charge: Charge for 4s in one direction towards enemies. While charging, enemies you hit will be picked up and after 4 seconds, thrown brutally away. Enemies avoid this attack by jumping before being hit. (Lasts 3m) (X amount of XP needed)
Ite
Movement: Crouch, Run, and Dive.
Dive: “W”
Crouch: “S”
Run: Shift + “A” or “D”
Attacks:
(A) Arch: Shoot sturdy arrows at enemies.
(A) (M) Spear: Run + Dive to spear enemies with arrows in both hands.
(A) Focus Fire: Shoot a powerful flaming arrow after “powering up” enough energy (holding shoot button) to release it.
Movement Combos:
Crouch + Run = Snake (dash through enemies with little recognition)
Run + Dive = Bird
(T) Boost Arrow: Shoot a buff arrow at teammates to help them out.
Bonus Ability:
( B) Rain: Shoot a special arrow into the air that breaks off into 10 different arrows that plummet down onto enemies. (Lasts 3m) (X amount of XP needed)
Ninja
Movement: Double Jump, Run, Crouch
Double Jump: “W”
Crouch: “S”
Run: Shift + “A” or “D”
Attacks:
(A) Cobra: Throw bladed shurikens at enemies using mouse.
(A) (M) Viper: Crouch+ Double Jump to jump high in the air, at this time, players may track enemies and flying kick them in the order selected. Enemies can dodge this attack by moving out of the way right before impact. This attack locks on.
(A) Flying Mamba: While in the air, use the mouse to track an enemy and dash towards the exact area in which you clicked from the air. This attack does not lock on to enemies.
Movement Combos:
Meditate + Run = Double Jump + Flip (Lasts until damaged by foes)
Meditate + Double Jump = Viper
(T) Venom Orb: Drop a venom orb that has an X radius. Enemies within the radius lose Y amount of health per Z amount of seconds. Good for containing enemies.
Bonus Ability:
( B) Nimp: Howl to the sky to let a pack of ninja minions know you need help. 10 small ninja minions appear on the map to swarm/attack enemies. (Lasts 3m) (X amount of XP needed)
Nazo
Movement: Glide, Shuffle, and Vanish (Disappears until hit by opponent, glides, or uses ability)
Shuffle: “W”
Vanish: “S”
Glide: Shift + “A” or “D”
Attacks:
(A) Overcast: Sends dark spirit to deteriorate opponents.
(A) (M) Specter: Vanish + Shuffle around enemy to create an electric current wherever you passed harming enemies in the range of the current.
(A) Impel: Targets aerial enemies to send a force downward slamming them to the ground.
Movement Combos:
Glide + Shuffle = Double Shuffle
Vanish + Shuffle = Specter
(T) Cure: sends healing spirit to those in need.
Bonus Ability:
( B) Gloom: Magically explode and appear as a black smoggy figure, lurk near enemies to impose damage on them. (Lasts 3m) (X amount of XP needed)
Samurai
Movement: Jog, Catapult, and Coil (Becomes small and shielded by armor)
Catapult: “W”
Coil: “S”
Jog: Shift + “A” or “D”
Attacks:
(A) Swipe: Swipes Katana with a determined and smooth flourish
(A) (M) Helix Fury: Coil + Catapult launches Samurai into the air damaging enemies in it’s radius.
(A) Sun Bash: Raises katana to strike enemies above.
Movement Combos:
Jog + Catapult = Fast Catapult
Coil + Catapult = Helix Fury
(T) Shroud: creates shield among a certain radius in which enemies can’t enter.
Bonus Ability:
( B) Fate Sword: Granted a large, powerful sword, with a larger radius, to hack through enemies with. (Lasts 3m) (X amount of XP needed)
Monk
Movement: Stride, Leap, and Meditate
Leap: “W”
Meditate: “S”
Long Stride: Shift + “A” or “D”
Attacks:
(A) Staff Strike: Create up to 4 staff combos if you maintain your attack without being injured. Staff combos add damage per strike.
(A) (M) Psyche Block: Meditate + Leap = create a radiating force in an X big radius knocking down anyone in the radius. Must charge meditation for 3s.
(A) Orbit Staff: Spin through crowds of enemies creating a destructive effect.
Movement Combos:
Stride + Leap = Long Leap
Meditate + Leap = Psyche Block
(T) Extreme Meditation: Meditate for 5s to increase critical hit chances by 10%.
Bonus Ability:
( B) Numb: Become numb to incoming damage. (Lasts 3m) (X amount of XP needed)
Objective:
6v6, 20 minutes, each team’s Nimbus Tree (Light blue. pearly colored, tree) starts out holding 50% Enchanted Rain.
Teams of six must coordinate to attack and deplete the Enchanted Rain from the enemy’s Nimbus Tree, located close to the enemy spawn, to bring the Rain back to their own Nimbus Tree in order to release it to add to their total percentage of Enchanted Rain.
For every 2 seconds a player is within the radius of the enemy’s Nimbus Tree, 1% of Enchanted Rain will be transmitted directly to the player.
When a player stands in the radius of the enemy’s Nimbus Tree, the Enchanted Rains will begin to appear on the physical character as sparkles. 1 sparkle on a character represents 1% of enemy Enchanted Rains are in his possession.
For example, a character that was standing in the radius of the enemy’s Nimbus Tree for 10 seconds will have 5 sparkles, making him a key target for the enemy team.
The player with the stolen energy must go back to his team’s energy core to transfer it. Once a team obtains all the Enchanted Rain from the enemy’s Nimbus Tree, they will have to protect it.
When the player dies however, the Enchanted Rains that were stolen will drop to the floor and “POOF!” back to the enemy’s Nimbus Tree.
When the 15 minutes is up, the team that has most Enchanted Rain in their Nimbus Tree wins!
If a team acquires 100% of the Enchanted Rain in the map and deposits them to their Nimbus Tree, they have potential chances to destroy the enemy Nimbus Tree in order to win the match at any time.
Re-spawning: Enabled
Reward System:
· Unlocking new Heroes (characters) Ideas for new characters: (Geisha, Fireworks Man (Thanks to Unit_96), and an animal.
· Choosing Color for Character Cosmetics. (Primary and Secondary colors + Tints and Tones).
Fibi
A Fibi is like Zelda’s Navi type creature that flies around your character during the game.
When choosing your Fibi at the start of the player’s experience of the game, they can choose from 3 different races of Fibi.
Healer Race – Can heal when it has enough energy. (30s cooling)
Fighter Race – Can be sent to fight opponents (Good Crown control) (30s cooling)
Clever Race – An omniscient race (Good for protecting from enemy attacks) (30s cooling)
The role of a Fibi is to aid your character in battle.
Every Fibi has a skill tree and players may build upon the tree on skills they feel are most effective to their skill type and play style.
Fibis are also customizable!
We need help from you! ![]()
Have any other ideas? Please explain them in a post below!
Current Special Thanks: (In order of ideas)
Unit_96
Current Team Members: (In order of joining)
1. Chris: Team Management, Game Design, Recruitment
2. Antonio: Lead 2D Character Animation + VFX
3. Steve: Lead Sound Effects (SFX)
4. Rob: Lead Musical Composition
5. Giulio Lavoro: Web Development and Game Design Assistant
6. Luigi: Lead Character Designer
7. Phomax: Lead Arena Designer
8. Seth: Lead UI Designer + Web Designer