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#ActualCFrac2

Posted 12 October 2012 - 10:13 PM

This Thread is CLOSED.

#3CFrac2

Posted 28 September 2012 - 07:41 PM

MOBA PROJECT(Help find us a name!)

Dimension: 2D

Genre: Action Platformer MOBA

Theme: Japanese Fighting

Platforms: PC and Mac

Art Style: Toon-like similar to Rayman Origins

Heroes:

Sumo –Strong but Slow Movement Posted Image

Pummel

Boulder

Body Slam

Swap

Charge

Ite – Archer/ Long Range

Arch

Spear

Focus Fire

Boost Arrow

Rain

Ninja – Light-footed Assault Posted Image

Cobra

Viper

Flying Mamba

Venom Orb

Nimp

Nazo – Healer/ Spell Caster

Overcast

Specter

Impel

Cure

Gloom

Samurai – High Melee Damage but Slow Attacks

Swipe

Helix Fury

Sun Bash

Shroud

Fate Sword

Monk – Fast Attacks and Speed but medium to low damage.

Staff Strike

Psyche Block

Orbit Staff

Extreme Meditation

Numb

Basic Hero Abilities:


(A) = Attacks

(T) = Team Based Ability

(M) = Maneuver (Movement x2 = Attack)

( B) = Bonus Ability


Sumo

Movement: Jump, Roll, and Jog

Jump: “W”

Roll: “S”

Jog: “Shift + “A” or “D”

Attacks:

(A) Pummel: Throw fists at enemy.

(A) (M) Boulder: Jog + Roll facing an enemy.

(A) Body Slam: Must use when in air.

Movement Combos:

Roll + Jump = High Jump

Jog + Roll = Boulder

(T) Swap: Switch places with a teammate who is taking damage and receive damage.

Bonus Ability:

( B) Charge: Charge for 4s in one direction towards enemies. While charging, enemies you hit will be picked up and after 4 seconds, thrown brutally away. Enemies avoid this attack by jumping before being hit. (Lasts 3m) (X amount of XP needed)


Ite

Movement: Crouch, Run, and Dive.

Dive: “W”

Crouch: “S”

Run: Shift + “A” or “D”

Attacks:

(A) Arch: Shoot sturdy arrows at enemies.

(A) (M) Spear: Run + Dive to spear enemies with arrows in both hands.

(A) Focus Fire: Shoot a powerful flaming arrow after “powering up” enough energy (holding shoot button) to release it.

Movement Combos:

Crouch + Run = Snake (dash through enemies with little recognition)

Run + Dive = Bird

(T) Boost Arrow: Shoot a buff arrow at teammates to help them out.

Bonus Ability:

( B) Rain: Shoot a special arrow into the air that breaks off into 10 different arrows that plummet down onto enemies. (Lasts 3m) (X amount of XP needed)


Ninja

Movement: Double Jump, Run, Crouch

Double Jump: “W”

Crouch: “S”

Run: Shift + “A” or “D”

Attacks:

(A) Cobra: Throw bladed shurikens at enemies using mouse.

(A) (M) Viper: Crouch+ Double Jump to jump high in the air, at this time, players may track enemies and flying kick them in the order selected. Enemies can dodge this attack by moving out of the way right before impact. This attack locks on.

(A) Flying Mamba: While in the air, use the mouse to track an enemy and dash towards the exact area in which you clicked from the air. This attack does not lock on to enemies.

Movement Combos:

Meditate + Run = Double Jump + Flip (Lasts until damaged by foes)

Meditate + Double Jump = Viper

(T) Venom Orb: Drop a venom orb that has an X radius. Enemies within the radius lose Y amount of health per Z amount of seconds. Good for containing enemies.

Bonus Ability:

( B) Nimp: Howl to the sky to let a pack of ninja minions know you need help. 10 small ninja minions appear on the map to swarm/attack enemies. (Lasts 3m) (X amount of XP needed)


Nazo

Movement: Glide, Shuffle, and Vanish (Disappears until hit by opponent, glides, or uses ability)

Shuffle: “W”

Vanish: “S”

Glide: Shift + “A” or “D”

Attacks:

(A) Overcast: Sends dark spirit to deteriorate opponents.

(A) (M) Specter: Vanish + Shuffle around enemy to create an electric current wherever you passed harming enemies in the range of the current.

(A) Impel: Targets aerial enemies to send a force downward slamming them to the ground.

Movement Combos:

Glide + Shuffle = Double Shuffle

Vanish + Shuffle = Specter

(T) Cure: sends healing spirit to those in need.

Bonus Ability:

( B) Gloom: Magically explode and appear as a black smoggy figure, lurk near enemies to impose damage on them. (Lasts 3m) (X amount of XP needed)


Samurai

Movement: Jog, Catapult, and Coil (Becomes small and shielded by armor)

Catapult: “W”

Coil: “S”

Jog: Shift + “A” or “D”

Attacks:

(A) Swipe: Swipes Katana with a determined and smooth flourish

(A) (M) Helix Fury: Coil + Catapult launches Samurai into the air damaging enemies in it’s radius.

(A) Sun Bash: Raises katana to strike enemies above.

Movement Combos:

Jog + Catapult = Fast Catapult

Coil + Catapult = Helix Fury

(T) Shroud: creates shield among a certain radius in which enemies can’t enter.

Bonus Ability:

( B) Fate Sword: Granted a large, powerful sword, with a larger radius, to hack through enemies with. (Lasts 3m) (X amount of XP needed)


Monk

Movement: Stride, Leap, and Meditate

Leap: “W”

Meditate: “S”

Long Stride: Shift + “A” or “D”

Attacks:

(A) Staff Strike: Create up to 4 staff combos if you maintain your attack without being injured. Staff combos add damage per strike.

(A) (M) Psyche Block: Meditate + Leap = create a radiating force in an X big radius knocking down anyone in the radius. Must charge meditation for 3s.

(A) Orbit Staff: Spin through crowds of enemies creating a destructive effect.

Movement Combos:

Stride + Leap = Long Leap

Meditate + Leap = Psyche Block

(T) Extreme Meditation: Meditate for 5s to increase critical hit chances by 10%.

Bonus Ability:

( B) Numb: Become numb to incoming damage. (Lasts 3m) (X amount of XP needed)


Objective:

6v6, 20 minutes, each team’s Nimbus Tree (Light blue. pearly colored, tree) starts out holding 50% Enchanted Rain.







Teams of six must coordinate to attack and deplete the Enchanted Rain from the enemy’s Nimbus Tree, located close to the enemy spawn, to bring the Rain back to their own Nimbus Tree in order to release it to add to their total percentage of Enchanted Rain.
For every 2 seconds a player is within the radius of the enemy’s Nimbus Tree, 1% of Enchanted Rain will be transmitted directly to the player.
When a player stands in the radius of the enemy’s Nimbus Tree, the Enchanted Rains will begin to appear on the physical character as sparkles. 1 sparkle on a character represents 1% of enemy Enchanted Rains are in his possession.
For example, a character that was standing in the radius of the enemy’s Nimbus Tree for 10 seconds will have 5 sparkles, making him a key target for the enemy team.
The player with the stolen energy must go back to his team’s energy core to transfer it. Once a team obtains all the Enchanted Rain from the enemy’s Nimbus Tree, they will have to protect it.
When the player dies however, the Enchanted Rains that were stolen will drop to the floor and “POOF!” back to the enemy’s Nimbus Tree.
When the 15 minutes is up, the team that has most Enchanted Rain in their Nimbus Tree wins!
If a team acquires 100% of the Enchanted Rain in the map and deposits them to their Nimbus Tree, they have potential chances to destroy the enemy Nimbus Tree in order to win the match at any time.
Re-spawning: Enabled

Reward System:

- Unlocking new Heroes (characters) Ideas for new characters: (Geisha, Fireworks Man (Thanks to Unit_96), and an animal.

- Choosing Color for Character Cosmetics. (Primary and Secondary colors + Tints and Tones).

Fibi


A Fibi is like Zelda’s Navi type creature that flies around your character during the game.

When choosing your Fibi at the start of the player’s experience of the game, they can choose from 3 different races of Fibi.

Healer Race – Can heal when it has enough energy. (30s cooling)

Fighter Race – Can be sent to fight opponents (Good Crown control) (30s cooling)

Clever Race – An omniscient race (Good for protecting from enemy attacks) (30s cooling)

The role of a Fibi is to aid your character in battle.

Every Fibi has a skill tree and players may build upon the tree on skills they feel are most effective to their skill type and play style.

Fibis are also customizable!




Posted Image We need help from you! Posted Image

Notice: We will recognize the people who suggest ideas we actually use in this game! Your name will be put in a special thanks area in the credits!

Have any other ideas? Please explain them in a post below!
Current Special Thanks: (In order of ideas)

Unit_96


Current Team Members: (In order of joining)
1. Chris: Team Management, Game Design, Recruitment
2. Antonio: Lead 2D Character Animation + VFX
3. Steve: Lead Sound Effects (SFX)
4. Rob: Lead Musical Composition
5. Giulio Lavoro: Web Development and Game Design Assistant
6. Luigi: Lead Character Designer
7. Phomax: Lead Arena Designer
8. Seth: Lead UI Designer + Web Designer

#2CFrac2

Posted 28 September 2012 - 07:40 PM

MOBA PROJECT(Help find us a name!)

Dimension: 2D

Genre: Action Platformer MOBA

Theme: Japanese Fighting

Platforms: PC and Mac

Art Style: Toon-like similar to Rayman Origins

Heroes:

Sumo –Strong but Slow Movement Posted Image

Pummel

Boulder

Body Slam

Swap

Charge

Ite – Archer/ Long Range

Arch

Spear

Focus Fire

Boost Arrow

Rain

Ninja – Light-footed Assault Posted Image

Cobra

Viper

Flying Mamba

Venom Orb

Nimp

Nazo – Healer/ Spell Caster

Overcast

Specter

Impel

Cure

Gloom

Samurai – High Melee Damage but Slow Attacks

Swipe

Helix Fury

Sun Bash

Shroud

Fate Sword

Monk – Fast Attacks and Speed but medium to low damage.

Staff Strike

Psyche Block

Orbit Staff

Extreme Meditation

Numb

Basic Hero Abilities:


(A) = Attacks

(T) = Team Based Ability

(M) = Maneuver (Movement x2 = Attack)

( B) = Bonus Ability


Sumo

Movement: Jump, Roll, and Jog

Jump: “W”

Roll: “S”

Jog: “Shift + “A” or “D”

Attacks:

(A) Pummel: Throw fists at enemy.

(A) (M) Boulder: Jog + Roll facing an enemy.

(A) Body Slam: Must use when in air.

Movement Combos:

Roll + Jump = High Jump

Jog + Roll = Boulder

(T) Swap: Switch places with a teammate who is taking damage and receive damage.

Bonus Ability:

( B) Charge: Charge for 4s in one direction towards enemies. While charging, enemies you hit will be picked up and after 4 seconds, thrown brutally away. Enemies avoid this attack by jumping before being hit. (Lasts 3m) (X amount of XP needed)


Ite

Movement: Crouch, Run, and Dive.

Dive: “W”

Crouch: “S”

Run: Shift + “A” or “D”

Attacks:

(A) Arch: Shoot sturdy arrows at enemies.

(A) (M) Spear: Run + Dive to spear enemies with arrows in both hands.

(A) Focus Fire: Shoot a powerful flaming arrow after “powering up” enough energy (holding shoot button) to release it.

Movement Combos:

Crouch + Run = Snake (dash through enemies with little recognition)

Run + Dive = Bird

(T) Boost Arrow: Shoot a buff arrow at teammates to help them out.

Bonus Ability:

( B) Rain: Shoot a special arrow into the air that breaks off into 10 different arrows that plummet down onto enemies. (Lasts 3m) (X amount of XP needed)


Ninja

Movement: Double Jump, Run, Crouch

Double Jump: “W”

Crouch: “S”

Run: Shift + “A” or “D”

Attacks:

(A) Cobra: Throw bladed shurikens at enemies using mouse.

(A) (M) Viper: Crouch+ Double Jump to jump high in the air, at this time, players may track enemies and flying kick them in the order selected. Enemies can dodge this attack by moving out of the way right before impact. This attack locks on.

(A) Flying Mamba: While in the air, use the mouse to track an enemy and dash towards the exact area in which you clicked from the air. This attack does not lock on to enemies.

Movement Combos:

Meditate + Run = Double Jump + Flip (Lasts until damaged by foes)

Meditate + Double Jump = Viper

(T) Venom Orb: Drop a venom orb that has an X radius. Enemies within the radius lose Y amount of health per Z amount of seconds. Good for containing enemies.

Bonus Ability:

( B) Nimp: Howl to the sky to let a pack of ninja minions know you need help. 10 small ninja minions appear on the map to swarm/attack enemies. (Lasts 3m) (X amount of XP needed)


Nazo

Movement: Glide, Shuffle, and Vanish (Disappears until hit by opponent, glides, or uses ability)

Shuffle: “W”

Vanish: “S”

Glide: Shift + “A” or “D”

Attacks:

(A) Overcast: Sends dark spirit to deteriorate opponents.

(A) (M) Specter: Vanish + Shuffle around enemy to create an electric current wherever you passed harming enemies in the range of the current.

(A) Impel: Targets aerial enemies to send a force downward slamming them to the ground.

Movement Combos:

Glide + Shuffle = Double Shuffle

Vanish + Shuffle = Specter

(T) Cure: sends healing spirit to those in need.

Bonus Ability:

( B) Gloom: Magically explode and appear as a black smoggy figure, lurk near enemies to impose damage on them. (Lasts 3m) (X amount of XP needed)


Samurai

Movement: Jog, Catapult, and Coil (Becomes small and shielded by armor)

Catapult: “W”

Coil: “S”

Jog: Shift + “A” or “D”

Attacks:

(A) Swipe: Swipes Katana with a determined and smooth flourish

(A) (M) Helix Fury: Coil + Catapult launches Samurai into the air damaging enemies in it’s radius.

(A) Sun Bash: Raises katana to strike enemies above.

Movement Combos:

Jog + Catapult = Fast Catapult

Coil + Catapult = Helix Fury

(T) Shroud: creates shield among a certain radius in which enemies can’t enter.

Bonus Ability:

( B) Fate Sword: Granted a large, powerful sword, with a larger radius, to hack through enemies with. (Lasts 3m) (X amount of XP needed)


Monk

Movement: Stride, Leap, and Meditate

Leap: “W”

Meditate: “S”

Long Stride: Shift + “A” or “D”

Attacks:

(A) Staff Strike: Create up to 4 staff combos if you maintain your attack without being injured. Staff combos add damage per strike.

(A) (M) Psyche Block: Meditate + Leap = create a radiating force in an X big radius knocking down anyone in the radius. Must charge meditation for 3s.

(A) Orbit Staff: Spin through crowds of enemies creating a destructive effect.

Movement Combos:

Stride + Leap = Long Leap

Meditate + Leap = Psyche Block

(T) Extreme Meditation: Meditate for 5s to increase critical hit chances by 10%.

Bonus Ability:

( B) Numb: Become numb to incoming damage. (Lasts 3m) (X amount of XP needed)


Objective:

6v6, 20 minutes, each team’s Nimbus Tree (Light blue. pearly colored, tree) starts out holding 50% Enchanted Rain.






Teams of six must coordinate to attack and deplete the Enchanted Rain from the enemy’s Nimbus Tree, located close to the enemy spawn, to bring the Rain back to their own Nimbus Tree in order to release it to add to their total percentage of Enchanted Rain.
For every 2 seconds a player is within the radius of the enemy’s Nimbus Tree, 1% of Enchanted Rain will be transmitted directly to the player.
When a player stands in the radius of the enemy’s Nimbus Tree, the Enchanted Rains will begin to appear on the physical character as sparkles. 1 sparkle on a character represents 1% of enemy Enchanted Rains are in his possession.
For example, a character that was standing in the radius of the enemy’s Nimbus Tree for 10 seconds will have 5 sparkles, making him a key target for the enemy team.
The player with the stolen energy must go back to his team’s energy core to transfer it. Once a team obtains all the Enchanted Rain from the enemy’s Nimbus Tree, they will have to protect it.
When the player dies however, the Enchanted Rains that were stolen will drop to the floor and “POOF!” back to the enemy’s Nimbus Tree.
When the 15 minutes is up, the team that has most Enchanted Rain in their Nimbus Tree wins!
If a team acquires 100% of the Enchanted Rain in the map and deposits them to their Nimbus Tree, they have potential chances to destroy the enemy Nimbus Tree in order to win the match at any time.
Re-spawning: Enabled

Reward System:

· Unlocking new Heroes (characters) Ideas for new characters: (Geisha, Fireworks Man (Thanks to Unit_96), and an animal.

· Choosing Color for Character Cosmetics. (Primary and Secondary colors + Tints and Tones).

Fibi


A Fibi is like Zelda’s Navi type creature that flies around your character during the game.

When choosing your Fibi at the start of the player’s experience of the game, they can choose from 3 different races of Fibi.

Healer Race – Can heal when it has enough energy. (30s cooling)

Fighter Race – Can be sent to fight opponents (Good Crown control) (30s cooling)

Clever Race – An omniscient race (Good for protecting from enemy attacks) (30s cooling)

The role of a Fibi is to aid your character in battle.

Every Fibi has a skill tree and players may build upon the tree on skills they feel are most effective to their skill type and play style.

Fibis are also customizable!




Posted Image We need help from you! Posted Image

Notice: We will recognize the people who suggest ideas we actually use in this game! Your name will be put in a special thanks area in the credits!

Have any other ideas? Please explain them in a post below!
Current Special Thanks: (In order of ideas)

Unit_96


Current Team Members: (In order of joining)
1. Chris: Team Management, Game Design, Recruitment
2. Antonio: Lead 2D Character Animation + VFX
3. Steve: Lead Sound Effects (SFX)
4. Rob: Lead Musical Composition
5. Giulio Lavoro: Web Development and Game Design Assistant
6. Luigi: Lead Character Designer
7. Phomax: Lead Arena Designer
8. Seth: Lead UI Designer + Web Designer

#1CFrac2

Posted 28 September 2012 - 07:37 PM

MOBA PROJECT(Help find us a name!)

Dimension: 2D

Genre: Action Platformer MOBA

Theme: Japanese Fighting

Platforms: PC and Mac

Art Style: Toon-like similar to Rayman Origins

Heroes:

Sumo –Strong but Slow Movement Posted Image

Pummel

Boulder

Body Slam

Swap

Charge

Ite – Archer/ Long Range

Arch

Spear

Focus Fire

Boost Arrow

Rain

Ninja – Light-footed Assault Posted Image

Cobra

Viper

Flying Mamba

Venom Orb

Nimp

Nazo – Healer/ Spell Caster

Overcast

Specter

Impel

Cure

Gloom

Samurai – High Melee Damage but Slow Attacks

Swipe

Helix Fury

Sun Bash

Shroud

Fate Sword

Monk – Fast Attacks and Speed but medium to low damage.

Staff Strike

Psyche Block

Orbit Staff

Extreme Meditation

Numb

Basic Hero Abilities:


(A) = Attacks

(T) = Team Based Ability

(M) = Maneuver (Movement x2 = Attack)

( B) = Bonus Ability

Sumo

Movement: Jump, Roll, and Jog

Jump: “W”

Roll: “S”

Jog: “Shift + “A” or “D”

Attacks:

(A) Pummel: Throw fists at enemy.

(A) (M) Boulder: Jog + Roll facing an enemy.

(A) Body Slam: Must use when in air.

Movement Combos:

Roll + Jump = High Jump

Jog + Roll = Boulder

(T) Swap: Switch places with a teammate who is taking damage and receive damage.

Bonus Ability:

( B) Charge: Charge for 4s in one direction towards enemies. While charging, enemies you hit will be picked up and after 4 seconds, thrown brutally away. Enemies avoid this attack by jumping before being hit. (Lasts 3m) (X amount of XP needed)

Ite

Movement: Crouch, Run, and Dive.

Dive: “W”

Crouch: “S”

Run: Shift + “A” or “D”

Attacks:

(A) Arch: Shoot sturdy arrows at enemies.

(A) (M) Spear: Run + Dive to spear enemies with arrows in both hands.

(A) Focus Fire: Shoot a powerful flaming arrow after “powering up” enough energy (holding shoot button) to release it.

Movement Combos:

Crouch + Run = Snake (dash through enemies with little recognition)

Run + Dive = Bird

(T) Boost Arrow: Shoot a buff arrow at teammates to help them out.

Bonus Ability:

( B) Rain: Shoot a special arrow into the air that breaks off into 10 different arrows that plummet down onto enemies. (Lasts 3m) (X amount of XP needed)

Ninja

Movement: Double Jump, Run, Crouch

Double Jump: “W”

Crouch: “S”

Run: Shift + “A” or “D”

Attacks:

(A) Cobra: Throw bladed shurikens at enemies using mouse.

(A) (M) Viper: Crouch+ Double Jump to jump high in the air, at this time, players may track enemies and flying kick them in the order selected. Enemies can dodge this attack by moving out of the way right before impact. This attack locks on.

(A) Flying Mamba: While in the air, use the mouse to track an enemy and dash towards the exact area in which you clicked from the air. This attack does not lock on to enemies.

Movement Combos:

Meditate + Run = Double Jump + Flip (Lasts until damaged by foes)

Meditate + Double Jump = Viper

(T) Venom Orb: Drop a venom orb that has an X radius. Enemies within the radius lose Y amount of health per Z amount of seconds. Good for containing enemies.

Bonus Ability:

( B) Nimp: Howl to the sky to let a pack of ninja minions know you need help. 10 small ninja minions appear on the map to swarm/attack enemies. (Lasts 3m) (X amount of XP needed)

Nazo

Movement: Glide, Shuffle, and Vanish (Disappears until hit by opponent, glides, or uses ability)

Shuffle: “W”

Vanish: “S”

Glide: Shift + “A” or “D”


Attacks:

(A) Overcast: Sends dark spirit to deteriorate opponents.

(A) (M) Specter: Vanish + Shuffle around enemy to create an electric current wherever you passed harming enemies in the range of the current.

(A) Impel: Targets aerial enemies to send a force downward slamming them to the ground.

Movement Combos:

Glide + Shuffle = Double Shuffle

Vanish + Shuffle = Specter

(T) Cure: sends healing spirit to those in need.

Bonus Ability:

( B) Gloom: Magically explode and appear as a black smoggy figure, lurk near enemies to impose damage on them. (Lasts 3m) (X amount of XP needed)

Samurai

Movement: Jog, Catapult, and Coil (Becomes small and shielded by armor)

Catapult: “W”

Coil: “S”

Jog: Shift + “A” or “D”

Attacks:

(A) Swipe: Swipes Katana with a determined and smooth flourish

(A) (M) Helix Fury: Coil + Catapult launches Samurai into the air damaging enemies in it’s radius.

(A) Sun Bash: Raises katana to strike enemies above.

Movement Combos:

Jog + Catapult = Fast Catapult

Coil + Catapult = Helix Fury

(T) Shroud: creates shield among a certain radius in which enemies can’t enter.

Bonus Ability:

( B) Fate Sword: Granted a large, powerful sword, with a larger radius, to hack through enemies with. (Lasts 3m) (X amount of XP needed)

Monk

Movement: Stride, Leap, and Meditate

Leap: “W”

Meditate: “S”

Long Stride: Shift + “A” or “D”

Attacks:

(A) Staff Strike: Create up to 4 staff combos if you maintain your attack without being injured. Staff combos add damage per strike.

(A) (M) Psyche Block: Meditate + Leap = create a radiating force in an X big radius knocking down anyone in the radius. Must charge meditation for 3s.

(A) Orbit Staff: Spin through crowds of enemies creating a destructive effect.

Movement Combos:

Stride + Leap = Long Leap

Meditate + Leap = Psyche Block

(T) Extreme Meditation: Meditate for 5s to increase critical hit chances by 10%.

Bonus Ability:

( B) Numb: Become numb to incoming damage. (Lasts 3m) (X amount of XP needed)

Objective:

6v6, 20 minutes, each team’s Nimbus Tree (Light blue. pearly colored, tree) starts out holding 50% Enchanted Rain.





Teams of six must coordinate to attack and deplete the Enchanted Rain from the enemy’s Nimbus Tree, located close to the enemy spawn, to bring the Rain back to their own Nimbus Tree in order to release it to add to their total percentage of Enchanted Rain.
For every 2 seconds a player is within the radius of the enemy’s Nimbus Tree, 1% of Enchanted Rain will be transmitted directly to the player.
When a player stands in the radius of the enemy’s Nimbus Tree, the Enchanted Rains will begin to appear on the physical character as sparkles. 1 sparkle on a character represents 1% of enemy Enchanted Rains are in his possession.
For example, a character that was standing in the radius of the enemy’s Nimbus Tree for 10 seconds will have 5 sparkles, making him a key target for the enemy team.
The player with the stolen energy must go back to his team’s energy core to transfer it. Once a team obtains all the Enchanted Rain from the enemy’s Nimbus Tree, they will have to protect it.
When the player dies however, the Enchanted Rains that were stolen will drop to the floor and “POOF!” back to the enemy’s Nimbus Tree.
When the 15 minutes is up, the team that has most Enchanted Rain in their Nimbus Tree wins!
If a team acquires 100% of the Enchanted Rain in the map and deposits them to their Nimbus Tree, they have potential chances to destroy the enemy Nimbus Tree in order to win the match at any time.
Re-spawning: Enabled

Reward System:

· Unlocking new Heroes (characters) Ideas for new characters: (Geisha, Fireworks Man (Thanks to Unit_96), and an animal.

· Choosing Color for Character Cosmetics. (Primary and Secondary colors + Tints and Tones).

Fibi


A Fibi is like Zelda’s Navi type creature that flies around your character during the game.

When choosing your Fibi at the start of the player’s experience of the game, they can choose from 3 different races of Fibi.

Healer Race – Can heal when it has enough energy. (30s cooling)

Fighter Race – Can be sent to fight opponents (Good Crown control) (30s cooling)

Clever Race – An omniscient race (Good for protecting from enemy attacks) (30s cooling)

The role of a Fibi is to aid your character in battle.

Every Fibi has a skill tree and players may build upon the tree on skills they feel are most effective to their skill type and play style.

Fibis are also customizable!




Posted Image We need help from you! Posted Image

Notice: We will recognize the people who suggest ideas we actually use in this game! Your name will be put in a special thanks area in the credits!

Have any other ideas? Please explain them in a post below!
Current Special Thanks: (In order of ideas)

Unit_96


Current Team Members: (In order of joining)
1. Chris: Team Management, Game Design, Recruitment
2. Antonio: Lead 2D Character Animation + VFX
3. Steve: Lead Sound Effects (SFX)
4. Rob: Lead Musical Composition
5. Giulio Lavoro: Web Development and Game Design Assistant
6. Luigi: Lead Character Designer
7. Phomax: Lead Arena Designer
8. Seth: Lead UI Designer + Web Designer

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