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#Actualsankrant

Posted 28 September 2012 - 10:31 PM

I am somhow not able to quote and upvote, but @jbadams nice answer.

The industry changed from C to C++ maybe because,
1. The C++ compiler was able to compile C too, ie it was a superset.
2. There was less legecy and active code, then it is now.

Actually, I used to hate to program in C++, earlier. Then, deducing by the reply to my tweet to John Carmack, I came to the conclusion that 1) C++ is majorly used for AAA game engines. 2) Nothing, could be able to replace it in the large future time frame. The only way to overcome C++ fear was to love it.

Then, I had an idea... Why not ask the game engine developers about this on gamedev? I started a new post, and all I got was C#. That was the dilema.....
If there is going to be a change, then I would be more then happy, if Rust or D get in; but unhappy if Java/C# get in.

#2sankrant

Posted 28 September 2012 - 10:15 PM

I am somhow not able to quote and upvote, but @jbadams nice answer.

The industry changed from C to C++ maybe because,
1. The C++ compiler was able to compile C too, ie it was a superset.
2. There was less legecy and active code, then it is now.

Actually, I used to hate to program in C++, earlier. Then, deducing by the reply to my tweet to John Carmack, I came to the conclusion that 1) C++ is majorly used for AAA game engines. 2) Nothing, could be able to replace it in the large future time frame. The only way to overcome C++ fear was to love it.

Then, I had an idea... Why not ask the game engine developers about this on gamedev? I started a new post, and all I got was C#. That was the dilema.....

#1sankrant

Posted 28 September 2012 - 10:13 PM

I am somhow not able to quate and upvote, but @jbadams nice answer.

The industry changed from C to C++ maybe because,
1. The C++ compiler was able to compile C too, ie it was a superset.
2. There was less legecy and active code, then it is now.

Actually, I used to hate to program in C++, earlier. Then, deducing by the reply to my tweet to John Carmack, I came to the conclusion that 1) C++ is majorly used for AAA game engines. 2) Nothing, could be able to replace it in the large future time frame. The only way to overcome C++ fear was to love it.

Then, I had an idea... Why not ask the game engine developers about this on gamedev? I started a new post, and all I got was C#. That was the dilema.....

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