While developing my game I figured I wanted to pack all my game resources in a .zip file or a .pak file so it looks a bit cleaner and organized, and I wanted to use PhysFS for that purpose. Well, truth is I'm a total beginner at this, I downloaded PhysFS, all I got was a bunch of headers and source files and I have to apparently build it to get a .lib or a .a file which I can link to in my code::Blocks project, but I am CLUELESS as to how to do that. I've never even used cmake or anything similar, can anyone guide me step-by-step as to building PhysFS for using it in my project?
Please, I've been looking for an answer everwhere, all I got was this link which is not even slightly helpful