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### #Actualkahl

Posted 29 September 2012 - 09:42 AM

Hi guys,

After a couple of test I've edited the question to make it simple and easy to understand.I have a fixed initial velocity V(Vx,Vy,VZ) and a spot on higher ground E(Ex,Ey,Ez), my character must jump up there and he stands still at S(Sx,Sy,Sz). How Can I find the closest point to the character that can make him achieve the jump?And If the spot Is not available how can check other solutions?

### #3kahl

Posted 29 September 2012 - 07:19 AM

Hi guys,

After a couple of test I've edited the question to make it simple and easy to understand. I have a fixed velocity V(0,Vy,VZ) and a spot on higher ground E(Ex,Ey,Ez), my character must jump up there. How Can I find the closest point to the character that can make him achieve the jump?

### #2kahl

Posted 29 September 2012 - 07:13 AM

Hi guys,

After a couple of test I've edited the question to make it simple and easy to understand. I have a fixed velocity V(0,Vy,VZ) and a spot on higher ground, my character must jump up there. How Can I find the closest point to the character that can make him achieve the jump?

### #1kahl

Posted 29 September 2012 - 02:54 AM

Hi guys,

this thing is drivin me crazy. Here is the problem: I have a guy who stands in a S(Sx,Sy,Sz) spot, the guy needs to go up a platform that has coordinates E(Ex,Ey,Ez). The platform is a little bit higher than the guy. Now I need to control his velocity V(Vx,Vy,Vz) to get exactly up there. I know how to implement the checks for trajectory collision etc. . . but for now I have to test the formula. For now we don't put a limit to the angles of "fire" or force of "fire", but we want to find the shortest time to get there. . .

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