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#ActualXanather

Posted 29 September 2012 - 04:03 AM

Sorry if this is in the wrong thread. I'm planning to start develop my first "real" game sometime soon, I will be primary targeting the PC because I am using XNA/C#, but maybe later on allow Mac/Linux with the mono platform.

My question is though, how well does the mono platform work on other operating systems? About the same execution times as running on the .net platform, yes/no?

With me porting a previous novice game I made over to Mac OS X successfully with MonoGame and being able to run the game at 60 fps on the Mac (i think) I was impressed. The problem was though is that 10% of the CPU was being used on the Mac, while on windows I would know this sort of game would use hardly 3% (Id have to say though, the speed of the PC CPU/Mac CPU differed greatly).

Question: how fast actually is the mono platform?

all replies appreciated, thanks.

#1Xanather

Posted 29 September 2012 - 04:00 AM

Sorry if this is in the wrong thread. I'm planning to start develop my first "real" game sometime soon, I will be primary targeting the PC because I am using XNA/C#, but maybe later on allow Mac/Linux with the mono platform.

My question is though, how well does the mono platform work on other operating systems? About the same execution times as running on the .net platform, yes/no?

With me porting a previous novice game I made over to Mac OS X successfully with MonoGame and being able to run the game at 60 fps on the Mac (i think) I was impressed. The problem was though is that 10% of the CPU was being used on the Mac, while on windows I would know this sort of game would use hardly 3% (Id have to say though, the speed of the PC CPU/Mac CPU differed greatly).

Question: how fast actually is the mono platform?

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