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#Actualwqking

Posted 29 September 2012 - 07:18 PM

Don't do for the problem you didn't get yet.

Also it's quite depending on your memory management strategy.
If you allocate all memory when entering a game level and free all when exiting, you won't get memory fragments.

5 ints cause CPU wastes cycles? Now CPU has cache for at least 32 bytes per page, so how can the waste happen? Posted Image

#1wqking

Posted 29 September 2012 - 07:17 PM

Don't do for the problem you didn't get yet.

Also it's quite depending on your memory management strategy.
If you allocate all memory when entering a game level and free all when exiting, you won't get memory fragments.

5 ints causes CPU wastes cycles? Now CPU has cache for at 32 bytes per page, so how can the waste happen? Posted Image

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