I know title sound stupid but listen..
Just for example about WoW because thats a game i think everyone has played even the ones that dont like WoW.
In early versions of WoW it was "harder" because for example pet controlling was a lot more manual.. but now its almost everything automatically done with pet.. it stops attacking for exampe if u do a crowd control ability on a target so pet dont mess that up for you instead of you having to order pet to stop attack just before.
things like this.
And reason they made it easier is because everyone was complaining it was too hard.
but there was still a decent size of players (not majority) that was shrugging and wondering what is so hard, just learn to play instead.
I also thought it was no problem to manually do these stuff.. just most players in all games are bad players...the average players really suck lol.
Should you design tthe combat system so its designed so average players can play almost as good as the "pro" players?
It seems thats what most games are doing... they even made it so hunter in WoW can shoot his bow in melee range lol..
Im asking because im not sure, i always think it should be hard.. but then again I want to be an open minded dev and not do what i prefer but instead do what is best for the game.
The combat system i am making will have some things like this.. im for example thinking if i should have auto attack or not... so you just press attack and then your guy just follow enemy and attacking him without you pressing any buttons.. or if i should make the game harder so you have to do everything yourself.
There are different ways of making a game hard, WoW as an example is very accessible(i.e, its easy), but it also provides challenges for the players who want them, (Arena matches, heroic mode raids and now in the latest expansion, challenge mode dungeons). The hunter change was not really made to make the game easier but rather to make the game easier to balance(Something Blizzard has struggled with alot and still struggle with), By having a ranged class that cannot work at all at short range you get a serious restriction on how you design PvE encounters (Which makes the game less fun for everyone). and even heavier restrictions on what abilities you can give the other classes in PvP, (Consider the death knights ability to pull enemies to them and then slow their movement and think of how that works against a hunter who can't fire from short range), Making the hunter work exacly like all the other ranged classes simply makes Blizzards job easier. (And since they've failed quite miserably at balancing the game at several points in the past i'd say its a good change)
In general i'm in favor of multiple difficulty settings, one size doesn't fit all, design the game to be challenging but not frustratingly hard for the average player then tune things down for the easy mode and tune things up for a hard mode. (Diablo's way is a bad way to do it since there really are only 2 difficulty settings, normal and hardcore (and the only difference between them is the penalty you get for failing, the actual difficulty is identical) (I wouldn't consider the normal, nightmare, hell, inferno thingy to be different difficulties but rather a way to stretch the content, (We didn't feel like making an ActV,VI,VII and VIII so you just have to play through the same content again but with higher level enemies(But since you're also higher level its not really that much harder))