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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualPointer2APointer

Posted 01 October 2012 - 02:52 PM

Do you think I should convert to a language thats pre-installed in computers, to not deal with this? (such as C)


C is not pre-installed in any computer, per-se. In fact, what do you even mean by "pre-installed in computers"?

C needs a compiler to work(and a linker, usually, and parsing, and a preprocessor, text-editor, etc., etc., etc.). C compilers are not pre-installed in most factory bought computers.

The only things you can basically use in most computers in this department of "coding" is HTML/CSS and Javascript. Everything else must be manually/automatically installed for use.

So I don't get your sentence there at all ... if you want an easily playable and downloadable game file, make the process of installing/playing it faster and easier.

You said,

I have to somehow include Strawberry Perl and SDL in the installation wizard, and I would be surprised if I could get that to work error-less. Even then, the Strawberry Perl package is quite big, and the file size will probably throw-off users.


So don't use Strawberry Perl then, if you think it will turn-off possible users of your software.

There is no direct integrated language in a "machine", (assuming you mean a processor) and you need to download the necessary programs and data to write, compile, and create software. This goes for every other language as well. The processor doesn't work with C, Perl, or anything like that.

A processor works with machine language (and that's not really even a "language" at all), and all the higher-level tools/programs to convert to it are unavoidable and tweakable at best for the best possible situation.

#3Pointer2APointer

Posted 01 October 2012 - 02:51 PM

Do you think I should convert to a language thats pre-installed in computers, to not deal with this? (such as C)


C is not pre-installed in any computer, per-se. In fact, what do you even mean by "pre-installed in computers"?

C needs a compiler to work(and a linker, usually, and parsing, and a preprocessor, text-editor, etc., etc., etc.). C compilers are not pre-installed in most factory bought computers.

The only things you can basically use in most computers in this department of "coding" is HTML/CSS and Javascript. Everything else must be manually/automatically installed for use.

So I don't get your sentence there at all ... if you want an easily playable and downloadable game file, make the process of installing/playing it faster and easier.

You said,

I have to somehow include Strawberry Perl and SDL in the installation wizard, and I would be surprised if I could get that to work error-less. Even then, the Strawberry Perl package is quite big, and the file size will probably throw-off users.


So don't use Strawberry Perl then, if you think it will turn-off possible users of your software.

There is no direct integrated language in a "machine", (assuming you mean a processor) and you need to download the necessary programs and data to write, compile, and create software. This goes for every other language as well. The processor doesn't work with C, Perl, or anything like that.

A processor works with machine language, and all the higher-level tools/programs to convert to it are unavoidable and tweakable at best.

#2Pointer2APointer

Posted 01 October 2012 - 02:46 PM

Do you think I should convert to a language thats pre-installed in computers, to not deal with this? (such as C)


C is not pre-installed in any computer, per-se. In fact, what do you even mean by "pre-installed in computers"?

C needs a compiler to work(and a linker, usually, and parsing, and a preprocessor, text-editor, etc., etc., etc.). C compilers are not pre-installed in most factory bought computers.

The only things you can basically use in most computers in this department of "coding" is HTML/CSS and Javascript. Everything else must be manually/automatically installed for use.

So I don't get your sentence there at all ... if you want an easily playable and downloadable game file, make the process of installing/playing it faster and easier.

You said,

I have to somehow include Strawberry Perl and SDL in the installation wizard, and I would be surprised if I could get that to work error-less. Even then, the Strawberry Perl package is quite big, and the file size will probably throw-off users.


So don't use Strawberry Perl then, if you think it will turn-off possible users of your software.

#1Pointer2APointer

Posted 01 October 2012 - 02:46 PM

Do you think I should convert to a language thats pre-installed in computers, to not deal with this? (such as C)


C is not pre-installed in any computer, per-se. In fact, what do you even mean by "pre-installed in computers"?

C needs a compiler to work(and a linker, usually, and parsing, and a preprocessor, text-editor, etc., etc., etc.). C compilers are not pre-installed in most factory bought computers.

The only thing you can use in most computers is HTML and Javascript. Everything else must be manually/automatically installed for use.

So I don't get your sentence there at all ... if you want an easily playable and downloadable game file, make the process of installing/playing it faster and easier.

You said,

I have to somehow include Strawberry Perl and SDL in the installation wizard, and I would be surprised if I could get that to work error-less. Even then, the Strawberry Perl package is quite big, and the file size will probably throw-off users.



So don't use Strawberry Perl then, if you think it will turn-off possible users of your software.

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