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#ActualSimonForsman

Posted 02 October 2012 - 12:05 AM

As sooker said, the language is pretty irrelevant, yes you can make <insert X here> in <insert language Y here> , with a few exceptions:

The main ones are:

1) Language X might not be availably for Platform Z. (This is usually not an issue on the PC but can be a big one for mobiles and consoles)
2) The compiler / VM / Runtime for Language X on Platform Z might not perform well enough for you (Again, much more of an issue when you are targeting devices with 7-8 year old hardware (such as the ps3 or xbox360).

MMOs are difficult for 3 main reasons:

1) Online Multiplayer is difficult.
2) Online Multiplayer for thousands of concurrent players(The first M in MMO means the game supports multiplayer at a massive scale(massive compared to normal online games)) in a single game world is even harder. (if you write your game the naive way doubling the playercount will quadruple the bandwidth usage on the server which will make things pretty impossible. (it is almost impossible to get this to scale linearly, but for a MMO you have to get very close to that)
3) Thousands of players need a fairly large world to play in and making such a world takes a lot of time.

#1SimonForsman

Posted 01 October 2012 - 11:48 PM

As sooker said, the language is pretty irrelevant, yes you can make <insert X here> in <insert language Y here> , with a few exceptions:

The main ones are:

1) Language X might not be availably for Platform Z. (This is usually not an issue on the PC but can be a big one for mobiles and consoles)
2) The compiler / VM / Runtime for Language X on Platform Z might not perform well enough for you (Again, much more of an issue when you are targeting devices with 7-8 year old hardware (such as the ps3 or xbox360).

MMOs are difficult for 3 main reasons:

1) Online Multiplayer is difficult.
2) Online Multiplayer for thousands of concurrent players(The first M in MMO) in a single game world is even harder. (if you write your game the naive way doubling the playercount will quadruple the bandwidth usage on the server which will make things very hard. (it is almost impossible to get this to scale linearly, but for a MMO you have to get very close to that)
3) Thousands of players need a fairly large world to play in and making such a world takes a lot of time.

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