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#ActualMario D.

Posted 02 October 2012 - 12:57 AM

Name - Conversion
Effect - Activates a secondary effect on all other equipped skills for X seconds, completely replacing the original effect.
Type - None
Changes Per Level - None
Other - The player should be asking themselves, "Do I need to use this now?" constantly as they evaluate what effects will be derived from using Conversion. "If I use Conversion now, I will be able to counter this enemy but be vulnerable to some degree because other skills will be converted as well, making them possibly useless in the current situation or preventing me from using the original effect which may or may not be more useful if I had not used Conversion."

This skill could be extremely dynamic possibly ranging from completely useless to infinitely overpowered depending on what other skills the player has. This could be a core mechanic all its own.

This would make the decision to convert skills an interesting one, instead of just making the original skill better which would (in the player's mind) make using the skill a must to play well, not really a choice to weigh against others.

#1Mario D.

Posted 02 October 2012 - 12:51 AM

Name - Conversion
Effect - Activates a secondary effect on all other equipped skills for X seconds, completely replacing the original effect.
Type - None
Changes Per Level - None
Other - The player should be asking themselves, "Do I need to use this now?" constantly as they evaluate what effects will be derived from using Conversion. "If I use Conversion now, I will be able to counter this enemy but be vulnerable to some degree because other skills will be converted as well, making them possibly useless in the current situation or preventing me from using the original effect which may or may not be more useful if I had not used Conversion."

This skill could be extremely dynamic possibly ranging from completely useless to infinitely overpowered depending on what other skills the player has. This could be a core mechanic all its own.

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