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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualAshaman73

Posted 02 October 2012 - 01:09 AM

Even if your game is 2d, the math behind this kind of lighting is 3d. I would recommend the book real-time rendering for all the basic stuff, it is really good and will explain all you need to know about normal mapping.

#1Ashaman73

Posted 02 October 2012 - 01:08 AM

Even if your game is 2d, the math behind this kind of lighting is 3d. I would recommend the book real-time rendering for all the basic stuff, it is really good and will explain all you need to do normal mapping.

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