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#ActualAshaman73
Posted 02 October 2012 - 01:09 AM
Even if your game is 2d, the math behind this kind of lighting is 3d. I would recommend the book real-time rendering for all the basic stuff, it is really good and will explain all you need to know about normal mapping.
#1Ashaman73
Posted 02 October 2012 - 01:08 AM
Even if your game is 2d, the math behind this kind of lighting is 3d. I would recommend the book real-time rendering for all the basic stuff, it is really good and will explain all you need to do normal mapping.