if you have large amounts of data, you could go with streaming. especialy if you are talking about threading your game.
and to minimize streaming and stuff, divide your world into segments which cointans a set of objects. (quad tree) that would probably speed up things alot.
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#1Tordin
Posted 02 October 2012 - 07:37 AM
if you have large amounts of data, you could go with streaming. especialy if you are talking about threading your game.
and to minimize streaming and stuff, divide your game into segments which cointans a set of objects. (quad tree) that would probably speed up things alot.
and to minimize streaming and stuff, divide your game into segments which cointans a set of objects. (quad tree) that would probably speed up things alot.