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#Actualjapro

Posted 02 October 2012 - 08:19 AM

I really liked Ground Control back in the days. The unit balance was fairly broken (artillery is ridiculously overpowered in single player and multiplayer is mostly about deoploying special weapons first/from the right angle), but it does a really good job at not having these overly artificial gameplay mechanics like explicit cover locations, control/resource points etc. In single player you configure your units and get dropped in from orbit and that's all the units you get. No infinite reviving like in DoW2 or reinforcements.The multiplayer modes were also straight forward. It had game modes like last man stading (one drop), deathmatch (constant reinforcements and points for kills) and a siege mode also with reinforcements and the goal was for one player to destroy some structure in a given amount of time while the other defended. I would generally prefere to see such straight forward mechanics/modes well executed instead of some "innovative" contrived game mechanic.

#2japro

Posted 02 October 2012 - 08:17 AM

I really liked Ground Control back in the days. The unit balance was fairly broken (artillery is ridiculously overpowered in single player and multiplayer is mostly about deoploying special weapons first/from the right angle), but it does a really good job at not having these overly artificial gameplay mechanics like explicit cover locations, control/resource points etc. In single player you configure your units and get dropped in from orbit and that's all the units you get. No infinite reviving like in DoW2 or reinforcements.The multiplayer modes were also straight forward. It had game modes like last man stading (one drop), deathmatch (constant reinforcements and points for kills) and a siege mode also with reinforcements and the goal was for one player to destroy some structure in a given amount of time while the other defended. I would generally prefere to see such straight forward mechanics/modes well executed over some "innovative" contrived game mechanic.

#1japro

Posted 02 October 2012 - 08:16 AM

I really liked Ground Control back in the days. The unit balance was fairly broken (artillery is ridiculously overpowered in single player and multiplayer is mostly about deoploying special weapons first/from the right angle), but it does a really good job at not having these overly artificial gameplay mechanics like explicit cover locations, control/resource points etc. In single player you configure your units and get dropped in from orbit and that's all the units you get. No infinite reviving like in DoW2 or reinforcements.The multiplayer modes where also straight forward. It had game modes like last man stading (one drop), deathmatch (constant reinforcements and points for kills) and a siege mode also with reinforcements and the goal was for one player to destroy some structure in a given amount of time while the other defended. I would generally prefere to see such straight forward mechanics/modes well executed over some "innovative" contrived game mechanic.

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