Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actual3Ddreamer

Posted 03 October 2012 - 08:37 AM

Good day, folks Posted Image

Blender is the focus program, but I want to get viewpoints for Wings 3D ray plug-ins, too. It's time for me to go game performance for long term strategy. I'll start 3D game creation by the end of the year, after working with 2D games this autumn, progressing nicely - much thanks to this community! Posted Image

Background is that I am learning C# and Python. I have over two years experience in creating 3D content for a couple games being developed. Light weight rendering with performance in mind will be used sparingly in my future games.

Kerkythea and PovRay are being considered by me. I want liberally free, no cost, and open source rendering technology to plug into Blender and Wings 3D. One out there I already elliminated due to being too slow, so I will keep that one quiet and see who knows their stuff here. Posted Image

Posted Image



EDIT: Given: I sometimes see realistic glass and metal in games alongside conventional image textures, shaders, and so on, sometimes in the same model. I am looking for the most performance friendly technologies for including such feaures in game 3D models.

Question: Are things like raytracing feasible for this goal and which open source plugins would get me there?


As always, any and all comments, criticism, and praises are welcome! Posted Image

Love and peace!

Clinton

#73Ddreamer

Posted 03 October 2012 - 08:35 AM

Good day, folks Posted Image

Blender is the focus program, but I want to get viewpoints for Wings 3D ray plug-ins, too. It's time for me to go game performance for long term strategy. I'll start 3D game creation by the end of the year, after working with 2D games this autumn, progressing nicely - much thanks to this community! Posted Image

Background is that I am learning C# and Python. I have over two years experience in creating 3D content for a couple games being developed. Light weight rendering with performance in mind will be used sparingly in my future games.

Kerkythea and PovRay are being considered by me. I want liberally free, no cost, and open source rendering technology to plug into Blender and Wings 3D. One out there I already elliminated due to being too slow, so I will keep that one quiet and see who knows their stuff here. Posted Image

Posted Image



EDIT 2: Given: I sometimes see realistic glass and metal in games alongside conventional image textures, shaders, and so on, sometimes in the same model. I am looking for the most performance friendly technologies for including such feaures in game 3D models.

Question: Are things like raytracing feasible for this goal and which open source plugins would get me there?


As always, any and all comments, criticism, and praises are welcome! Posted Image

Love and peace!

Clinton

#63Ddreamer

Posted 03 October 2012 - 08:31 AM

Good day, folks Posted Image

Blender is the focus program, but I want to get viewpoints for Wings 3D ray plug-ins, too. It's time for me to go game performance for long term strategy. I'll start 3D game creation by the end of the year, after working with 2D games this autumn, progressing nicely - much thanks to this community! Posted Image

Background is that I am learning C# and Python. I have over two years experience in creating 3D content for a couple games being developed. Light weight rendering with performance in mind will be used sparingly in my future games.

Kerkythea and PovRay are being considered by me. I want liberally free, no cost, and open source rendering technology to plug into Blender and Wings 3D. One out there I already elliminated due to being too slow, so I will keep that one quiet and see who knows their stuff here. Posted Image

Posted Image

Any and all on topic discussions and criticism are welcome in my threads, as always. Posted Image

Love and peace!

Clinton

P.S. I need ray/ rendering technology which is performance friendly but allows both ray processing and textured surfaces, separate and combined faces on objects. For example, have metal in a face adjacent to glass window pane face.

EDIT: 3D Game Models allowing high performance which include both textures and ray technology is the goal, the most technology in a 3D model which still keeps performance good.

EDIT 2: Given: I sometimes see realistic glass and metal in games alongside conventional image textures, shaders, and so on, sometimes in the same model. I am looking for the most performance friendly technologies for including such feaures in game 3D models.

Question: Are things like raytracing feasible for this goal and which open source plugins would get me there?

#53Ddreamer

Posted 02 October 2012 - 10:00 PM

Good day, folks Posted Image

Blender is the focus program, but I want to get viewpoints for Wings 3D ray plug-ins, too. It's time for me to go game performance for long term strategy. I'll start 3D game creation by the end of the year, after working with 2D games this autumn, progressing nicely - much thanks to this community! Posted Image

Background is that I am learning C# and Python. I have over two years experience in creating 3D content for a couple games being developed. Light weight rendering with performance in mind will be used sparingly in my future games.

Kerkythea and PovRay are being considered by me. I want liberally free, no cost, and open source rendering technology to plug into Blender and Wings 3D. One out there I already elliminated due to being too slow, so I will keep that one quiet and see who knows their stuff here. Posted Image

Posted Image

Any and all on topic discussions and criticism are welcome in my threads, as always. Posted Image

Love and peace!

Clinton

P.S. I need ray/ rendering technology which is performance friendly but allows both ray processing and textured surfaces, separate and combined faces on objects. For example, have metal in a face adjacent to glass window pane face.

EDIT: 3D Game Models allowing high performance which include both textures and ray technology is the goal, the most technology in a 3D model which still keeps performance good.

#43Ddreamer

Posted 02 October 2012 - 10:00 PM

Good day, folks Posted Image

Blender is the focus program, but I want to get viewpoints for Wings 3D ray plug-ins, too. It's time for me to go game performance for long term strategy. I'll start 3D game creation by the end of the year, after working with 2D games this autumn, progressing nicely - much thanks to this community! Posted Image

Background is that I am learning C# and Python. I have over two years experience in creating 3D content for a couple games being developed. Light weight rendering with performance in mind will be used sparingly in my future games.

Kerkythea and PovRay are being considered by me. I want liberally free, no cost, and open source rendering technology to plug into Blender and Wings 3D. One out there I already elliminated due to being too slow, so I will keep that one quiet and see who knows their stuff here. Posted Image

Posted Image

Any and all on topic discussions and criticism are welcome in my threads, as always. Posted Image

Love and peace!

Clinton

P.S. I need ray/ rendering technology which is performance friendly but allows both ray processing and textured surfaces, separate and combined faces on objects. For example, have metal in a face adjacent to glass window pane face.

EDIT: 3D Game Models allowing high performance which include both textures and ray technology is the goal, the most tecnology in a 3D model which still keeps performance good.

#33Ddreamer

Posted 02 October 2012 - 09:58 PM

Good day, folks Posted Image

Blender is the focus program, but I want to get viewpoints for Wings 3D ray plug-ins, too. It's time for me to go game performance for long term strategy. I'll start 3D game creation by the end of the year, after working with 2D games this autumn, progressing nicely - much thanks to this community! Posted Image

Background is that I am learning C# and Python. I have over two years experience in creating 3D content for a couple games being developed. Light weight rendering with performance in mind will be used sparingly in my future games.

Kerkythea and PovRay are being considered by me. I want liberally free, no cost, and open source rendering technology to plug into Blender and Wings 3D. One out there I already elliminated due to being too slow, so I will keep that one quiet and see who knows their stuff here. Posted Image

Posted Image

Any and all on topic discussions and criticism are welcome in my threads, as always. Posted Image

Love and peace!

Clinton

P.S. I need ray/ rendering technology which is performance friendly but allows both ray processing and textured surfaces, separate and combined faces on objects. For example, have metal in a face adjacent to glass window pane face.

EDIT: 3D Game Models allowing high performance which include both textures and ray technology is the goal.

PARTNERS